Searched refs:shader2 (Results 1 – 10 of 10) sorted by relevance
/external/deqp-deps/amber/src/ |
D | script_test.cc | 95 auto shader2 = MakeUnique<Shader>(kShaderTypeFragment); in TEST_F() local 96 shader2->SetName("My Shader"); in TEST_F() 98 r = s.AddShader(std::move(shader2)); in TEST_F() 137 auto shader2 = MakeUnique<Shader>(kShaderTypeFragment); in TEST_F() local 138 shader2->SetName("My Fragment"); in TEST_F() 140 const auto* ptr2 = shader2.get(); in TEST_F() 142 r = s.AddShader(std::move(shader2)); in TEST_F()
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_live_shader_cache.c | 150 struct util_live_shader *shader2 = entry2 ? entry2->data : NULL; in util_live_shader_cache_get() local 152 if (shader2) { in util_live_shader_cache_get() 154 shader = shader2; in util_live_shader_cache_get()
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
D | serialization_test.cc | 159 std::string shader2 = "B"; in TEST() local 163 builder.AddShader(shader2); in TEST() 195 EXPECT_THAT(handler.shaders, ::testing::ElementsAre(shader1, shader2)); in TEST()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init() 226 glAttachShader(program, shader2); in init() 232 glDeleteShader(shader2); in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.h | 237 …formBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *shader2);
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D | Program.cpp | 1929 …iformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *shader2) in areMatchingUniformBlocks() argument 1951 const glsl::Uniform& member2 = shader2->activeUniforms[block2.fields[blockMemberIndex]]; in areMatchingUniformBlocks()
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/external/skia/fuzz/ |
D | FuzzCanvas.cpp | 172 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local 213 shader2 = make_fuzz_shader(fuzz, depth - 1); in make_fuzz_shader() 215 return SkShaders::Blend(blendMode, std::move(shader1), std::move(shader2)); in make_fuzz_shader()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 190 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init() 222 glAttachShader(program, shader2); in init() 228 glDeleteShader(shader2); in init()
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/external/skqp/fuzz/ |
D | FuzzCanvas.cpp | 189 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local 239 shader2 = make_fuzz_shader(fuzz, depth - 1); in make_fuzz_shader() 241 return SkShader::MakeComposeShader(std::move(shader1), std::move(shader2), blendMode); in make_fuzz_shader()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 240 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() local 280 ctx.glAttachShader(program, shader2); in attach_shader() 287 ctx.glDeleteShader(shader2); in attach_shader()
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