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Searched refs:shader2 (Results 1 – 10 of 10) sorted by relevance

/external/deqp-deps/amber/src/
Dscript_test.cc95 auto shader2 = MakeUnique<Shader>(kShaderTypeFragment); in TEST_F() local
96 shader2->SetName("My Shader"); in TEST_F()
98 r = s.AddShader(std::move(shader2)); in TEST_F()
137 auto shader2 = MakeUnique<Shader>(kShaderTypeFragment); in TEST_F() local
138 shader2->SetName("My Fragment"); in TEST_F()
140 const auto* ptr2 = shader2.get(); in TEST_F()
142 r = s.AddShader(std::move(shader2)); in TEST_F()
/external/mesa3d/src/gallium/auxiliary/util/
Du_live_shader_cache.c150 struct util_live_shader *shader2 = entry2 ? entry2->data : NULL; in util_live_shader_cache_get() local
152 if (shader2) { in util_live_shader_cache_get()
154 shader = shader2; in util_live_shader_cache_get()
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dserialization_test.cc159 std::string shader2 = "B"; in TEST() local
163 builder.AddShader(shader2); in TEST()
195 EXPECT_THAT(handler.shaders, ::testing::ElementsAre(shader1, shader2)); in TEST()
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init()
226 glAttachShader(program, shader2); in init()
232 glDeleteShader(shader2); in init()
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h237 …formBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *shader2);
DProgram.cpp1929 …iformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *shader2) in areMatchingUniformBlocks() argument
1951 const glsl::Uniform& member2 = shader2->activeUniforms[block2.fields[blockMemberIndex]]; in areMatchingUniformBlocks()
/external/skia/fuzz/
DFuzzCanvas.cpp172 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local
213 shader2 = make_fuzz_shader(fuzz, depth - 1); in make_fuzz_shader()
215 return SkShaders::Blend(blendMode, std::move(shader1), std::move(shader2)); in make_fuzz_shader()
/external/deqp/modules/gles3/functional/
Des3fNegativeShaderApiTests.cpp190 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init()
222 glAttachShader(program, shader2); in init()
228 glDeleteShader(shader2); in init()
/external/skqp/fuzz/
DFuzzCanvas.cpp189 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local
239 shader2 = make_fuzz_shader(fuzz, depth - 1); in make_fuzz_shader()
241 return SkShader::MakeComposeShader(std::move(shader1), std::move(shader2), blendMode); in make_fuzz_shader()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp240 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() local
280 ctx.glAttachShader(program, shader2); in attach_shader()
287 ctx.glDeleteShader(shader2); in attach_shader()