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Searched refs:shaderAndSerial (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
Dvk_utils.cpp595 ShaderAndSerial *shaderAndSerial, in InitShaderAndSerial() argument
605 ANGLE_VK_TRY(context, shaderAndSerial->get().init(context->getDevice(), createInfo)); in InitShaderAndSerial()
606 shaderAndSerial->updateSerial(context->getRenderer()->issueShaderSerial()); in InitShaderAndSerial()
Dvk_utils.h427 ShaderAndSerial *shaderAndSerial,