Searched refs:shaderAttr (Results 1 – 1 of 1) sorted by relevance
51 for (const sh::ShaderVariable &shaderAttr : vertexShader->getActiveAttributes()) in GetDefaultInputLayoutFromShader() local53 if (shaderAttr.type != GL_NONE) in GetDefaultInputLayoutFromShader()55 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type); in GetDefaultInputLayoutFromShader()