Searched refs:shaderCacheFilename (Results 1 – 1 of 1) sorted by relevance
245 …::ProgramBinary* shadercacheLoad (const std::string& shaderstring, const char* shaderCacheFilename) in shadercacheLoad() argument264 FILE* file = fopen(shaderCacheFilename, "rb"); in shadercacheLoad()307 …(const vk::ProgramBinary* binary, const std::string& shaderstring, const char* shaderCacheFilename) in shadercacheSave() argument317 const de::FilePath filePath (shaderCacheFilename); in shadercacheSave()323 FILE* file = fopen(shaderCacheFilename, "rb"); in shadercacheSave()368 FILE* file = fopen(shaderCacheFilename, "ab"); in shadercacheSave()