Searched refs:shaderExecutable (Results 1 – 2 of 2) sorted by relevance
380 ShaderExecutableD3D *shaderExecutable);390 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; } in shaderExecutable() function404 ShaderExecutableD3D *shaderExecutable);413 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; } in shaderExecutable() function424 std::unique_ptr<ShaderExecutableD3D> shaderExecutable);433 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable.get(); } in shaderExecutable() function
594 ShaderExecutableD3D *shaderExecutable) in VertexExecutable() argument595 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable) in VertexExecutable()661 ShaderExecutableD3D *shaderExecutable) in PixelExecutable() argument662 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable) in PixelExecutable()672 std::unique_ptr<ShaderExecutableD3D> shaderExecutable) in ComputeExecutable() argument673 : mSignature(signature), mShaderExecutable(std::move(shaderExecutable)) in ComputeExecutable()1188 ShaderExecutableD3D *shaderExecutable = nullptr; in loadBinaryShaderExecutables() local1192 separateAttribs, &shaderExecutable)); in loadBinaryShaderExecutables()1194 if (!shaderExecutable) in loadBinaryShaderExecutables()1206 new VertexExecutable(inputLayout, signature, shaderExecutable))); in loadBinaryShaderExecutables()[all …]