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Searched refs:shaderHLSL (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp475 gl::ShaderMap<std::string> *shaderHLSL) const in generateShaderLinkHLSL()
477 ASSERT(shaderHLSL); in generateShaderLinkHLSL()
478 ASSERT((*shaderHLSL)[gl::ShaderType::Vertex].empty() && in generateShaderLinkHLSL()
479 (*shaderHLSL)[gl::ShaderType::Fragment].empty()); in generateShaderLinkHLSL()
893 (*shaderHLSL)[gl::ShaderType::Vertex] = vertexStream.str(); in generateShaderLinkHLSL()
894 (*shaderHLSL)[gl::ShaderType::Fragment] = pixelStream.str(); in generateShaderLinkHLSL()
DDynamicImage2DHLSL.cpp913 std::string shaderHLSL(programData.getAttachedShader(shaderType)->getTranslatedSource()); in generateShaderForImage2DBindSignature() local
914 bool success = angle::ReplaceSubstring(&shaderHLSL, kImage2DFunctionString, out.str()); in generateShaderForImage2DBindSignature()
917 return shaderHLSL; in generateShaderForImage2DBindSignature()
DDynamicHLSL.h168 gl::ShaderMap<std::string> *shaderHLSL) const;
DRendererD3D.h276 const std::string &shaderHLSL,
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h248 const std::string &shaderHLSL,
DRenderer9.cpp2663 const std::string &shaderHLSL, in compileToExecutable() argument
2723 angle::Result error = mCompiler.compileToBinary(context, infoLog, shaderHLSL, profile, configs, in compileToExecutable()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.h206 const std::string &shaderHLSL,
DRenderer11.cpp3051 const std::string &shaderHLSL, in compileToExecutable() argument
3116 ANGLE_TRY(mCompiler.compileToBinary(context, infoLog, shaderHLSL, profile, configs, loopMacros, in compileToExecutable()