Searched refs:shaderLen (Results 1 – 2 of 2) sorted by relevance
83 size_t shaderLen = 0; in UnpackCachedShaders() local84 const char* shaderBuf = static_cast<const char*>(reader->skipByteArray(&shaderLen)); in UnpackCachedShaders()86 shaders[i].assign(shaderBuf, shaderLen); in UnpackCachedShaders()
889 const int shaderLen = static_cast<int>(m_vertex.length()); in iterate() local895 gl.shaderSource(m_glslShaderId, 1, &shaderSrc, &shaderLen); in iterate()