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Searched refs:shaderLocation (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/
DProgramLinkedResources.cpp909 int shaderLocation = uniform.location; in indexUniforms() local
911 if (shaderLocation != -1) in indexUniforms()
913 preSetLocation = shaderLocation; in indexUniforms()
921 if ((arrayIndex == 0 && preSetLocation != -1) || shaderLocation != -1) in indexUniforms()
987 int shaderLocation = uniform.location; in gatherUniformLocationsAndCheckConflicts() local
989 if (shaderLocation != -1) in gatherUniformLocationsAndCheckConflicts()
996 int elementLocation = shaderLocation + arrayIndex; in gatherUniformLocationsAndCheckConflicts()
/external/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp348 attribute.shaderLocation = i; in Build()
367 attribute.shaderLocation = i; in Build()
/external/deqp-deps/amber/src/dawn/
Dengine_dawn.cc63 vertexAttribute.shaderLocation = 0; in ComboVertexInputDescriptor()
992 vertexInputDescriptor.cAttributes[0].shaderLocation = 0; in CreateRenderPipelineDescriptor()
1007 vertexInputDescriptor.cAttributes[i].shaderLocation = i; in CreateRenderPipelineDescriptor()