D | shaderapi.c | 1609 _mesa_CompileShader(GLuint shaderObj) in _mesa_CompileShader() argument 1613 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj); in _mesa_CompileShader() 1614 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj, in _mesa_CompileShader() 2037 shader_source(struct gl_context *ctx, GLuint shaderObj, GLsizei count, in shader_source() argument 2046 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB"); in shader_source() 2055 sh = _mesa_lookup_shader(ctx, shaderObj); in shader_source() 2126 _mesa_ShaderSource_no_error(GLuint shaderObj, GLsizei count, in _mesa_ShaderSource_no_error() argument 2130 shader_source(ctx, shaderObj, count, string, length, true); in _mesa_ShaderSource_no_error() 2135 _mesa_ShaderSource(GLuint shaderObj, GLsizei count, in _mesa_ShaderSource() argument 2139 shader_source(ctx, shaderObj, count, string, length, false); in _mesa_ShaderSource()
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