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Searched refs:shaderOut (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
Dvk_internal_shaders_autogen.cpp355 RefCounted<ShaderAndSerial> **shaderOut) in GetShader() argument
359 *shaderOut = &shader; in GetShader()
447 RefCounted<ShaderAndSerial> **shaderOut) in getBlitResolve_frag() argument
450 ArraySize(kBlitResolve_frag_shaders), shaderFlags, shaderOut); in getBlitResolve_frag()
456 RefCounted<ShaderAndSerial> **shaderOut) in getBlitResolveStencilNoExport_comp() argument
460 ArraySize(kBlitResolveStencilNoExport_comp_shaders), shaderFlags, shaderOut); in getBlitResolveStencilNoExport_comp()
465 RefCounted<ShaderAndSerial> **shaderOut) in getConvertIndex_comp() argument
468 ArraySize(kConvertIndex_comp_shaders), shaderFlags, shaderOut); in getConvertIndex_comp()
474 RefCounted<ShaderAndSerial> **shaderOut) in getConvertIndexIndirectLineLoop_comp() argument
478 ArraySize(kConvertIndexIndirectLineLoop_comp_shaders), shaderFlags, shaderOut); in getConvertIndexIndirectLineLoop_comp()
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Dvk_internal_shaders_autogen.h203 RefCounted<ShaderAndSerial> **shaderOut);
206 RefCounted<ShaderAndSerial> **shaderOut);
209 RefCounted<ShaderAndSerial> **shaderOut);
212 RefCounted<ShaderAndSerial> **shaderOut);
215 RefCounted<ShaderAndSerial> **shaderOut);
218 RefCounted<ShaderAndSerial> **shaderOut);
221 RefCounted<ShaderAndSerial> **shaderOut);
224 RefCounted<ShaderAndSerial> **shaderOut);
227 RefCounted<ShaderAndSerial> **shaderOut);
230 RefCounted<ShaderAndSerial> **shaderOut);
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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h243 const Shader **shaderOut);
247 const Shader **shaderOut);
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.mm187 mtl::AutoObjCPtr<id<MTLFunction>> *shaderOut)
215 shaderOut->retainAssign(mtlShader);
594 id<MTLFunction> *shaderOut)
613 *shaderOut = shaderVariant->metalShader;
667 *shaderOut = shaderVariant->metalShader;
727 *shaderOut = shaderVariant->metalShader;
DProgramMtl.h136 id<MTLFunction> *shaderOut) override;
Dmtl_state_cache.h432 id<MTLFunction> *shaderOut) = 0;
/external/angle/src/libANGLE/
DGLES1Renderer.h65 ShaderProgramID *shaderOut);
DGLES1Renderer.cpp542 ShaderProgramID *shaderOut) in compileShader() argument
555 *shaderOut = shader; in compileShader()