Searched refs:shaderOutputVars (Results 1 – 2 of 2) sorted by relevance
1269 const auto &shaderOutputVars = fragmentShader->getState().getActiveOutputVariables(); in getPixelShaderOutputKey() local1280 const sh::ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index]; in getPixelShaderOutputKey()1311 const sh::ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index]; in getPixelShaderOutputKey()
76 size_t GetMaxOutputIndex(const std::vector<PixelShaderOutputVariable> &shaderOutputVars, in GetMaxOutputIndex() argument80 for (auto &outputVar : shaderOutputVars) in GetMaxOutputIndex()91 const std::vector<PixelShaderOutputVariable> &shaderOutputVars, in GetDefaultOutputLayoutFromShader() argument96 if (!shaderOutputVars.empty()) in GetDefaultOutputLayoutFromShader()98 size_t location = shaderOutputVars[0].outputLocation; in GetDefaultOutputLayoutFromShader()99 size_t maxIndex = GetMaxOutputIndex(shaderOutputVars, location); in GetDefaultOutputLayoutFromShader()