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Searched refs:shaderOutputVars (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp1269 const auto &shaderOutputVars = fragmentShader->getState().getActiveOutputVariables(); in getPixelShaderOutputKey() local
1280 const sh::ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index]; in getPixelShaderOutputKey()
1311 const sh::ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index]; in getPixelShaderOutputKey()
DProgramD3D.cpp76 size_t GetMaxOutputIndex(const std::vector<PixelShaderOutputVariable> &shaderOutputVars, in GetMaxOutputIndex() argument
80 for (auto &outputVar : shaderOutputVars) in GetMaxOutputIndex()
91 const std::vector<PixelShaderOutputVariable> &shaderOutputVars, in GetDefaultOutputLayoutFromShader() argument
96 if (!shaderOutputVars.empty()) in GetDefaultOutputLayoutFromShader()
98 size_t location = shaderOutputVars[0].outputLocation; in GetDefaultOutputLayoutFromShader()
99 size_t maxIndex = GetMaxOutputIndex(shaderOutputVars, location); in GetDefaultOutputLayoutFromShader()