Searched refs:shaderParam (Results 1 – 2 of 2) sorted by relevance
325 std::map<std::string, std::string> shaderParam; in initPrograms() local331 shaderParam["ATOMIC_FUNCTION_CALL"] = m_extraShader; in initPrograms()339 shaderParam["INPUT_DECLARATION"] = "layout(location=0) out mediump vec4 o_color;\n" in initPrograms()341 shaderParam["FRAGMENT_OUTPUT"] = "o_color = vec4( 0.0, 0.4, 1.0, 1.0 );\n"; in initPrograms()342 shaderParam["INVOCATION_ID"] = "vIndex.x"; in initPrograms()345 …estShader") << glu::FragmentSource(tcu::StringTemplate(shaderTemplateStr).specialize(shaderParam)); in initPrograms()349 …shaderParam["INPUT_DECLARATION"] = "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) … in initPrograms()350 shaderParam["FRAGMENT_OUTPUT"] = ""; in initPrograms()351 shaderParam["INVOCATION_ID"] = "gl_GlobalInvocationID.x"; in initPrograms()352 …TestShader") << glu::ComputeSource(tcu::StringTemplate(shaderTemplateStr).specialize(shaderParam)); in initPrograms()
448 const VkPipelineShaderStageCreateInfo shaderParam = in createPipelineShaderStages() local458 createInfos.push_back(shaderParam); in createPipelineShaderStages()