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Searched refs:shaderParams (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DUtilsVk.cpp1557 ConvertIndexShaderParams shaderParams = {params.srcOffset, params.dstOffset >> 2, in convertIndexBuffer() local
1570 &mConvertIndexPrograms[flags], nullptr, descriptorSet, &shaderParams, in convertIndexBuffer()
1625 ConvertIndexIndirectShaderParams shaderParams = { in convertIndexIndirectBuffer() local
1639 &mConvertIndexPrograms[flags], nullptr, descriptorSet, &shaderParams, in convertIndexIndirectBuffer()
1695 ConvertIndexIndirectLineLoopShaderParams shaderParams = { in convertLineLoopIndexIndirectBuffer() local
1708 &shaderParams, sizeof(ConvertIndexIndirectLineLoopShaderParams), in convertLineLoopIndexIndirectBuffer()
1756 ConvertIndirectLineLoopShaderParams shaderParams = {params.indirectBufferOffset >> 2, in convertLineLoopArrayIndirectBuffer() local
1768 &shaderParams, sizeof(ConvertIndirectLineLoopShaderParams), in convertLineLoopArrayIndirectBuffer()
1790 ConvertVertexShaderParams shaderParams; in convertVertexBuffer() local
1791 shaderParams.Ns = params.srcFormat->channelCount; in convertVertexBuffer()
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DUtilsVk.h527 const ConvertVertexShaderParams &shaderParams);
/external/deqp/framework/randomshaders/
DrsgGeneratorState.cpp48 void GeneratorState::setShader (const ShaderParameters& shaderParams, Shader& shader) in setShader() argument
50 m_shaderParams = &shaderParams; in setShader()
DrsgShaderGenerator.hpp42 …void generate (const ShaderParameters& shaderParams, Shader& shader, const std::vector<Sha…
DrsgShaderGenerator.cpp173 void ShaderGenerator::generate (const ShaderParameters& shaderParams, Shader& shader, const vector<… in generate() argument
180 m_state.setShader(shaderParams, shader); in generate()
223 if (shaderParams.randomize) in generate()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.cpp194 CopyShaderParams shaderParams; in copyBufferToTexture() local
196 offset, &shaderParams); in copyBufferToTexture()
216 if (!StructEquals(mParamsData, shaderParams)) in copyBufferToTexture()
218 d3d11::SetBufferData(deviceContext, mParamsConstantBuffer.get(), shaderParams); in copyBufferToTexture()
219 mParamsData = shaderParams; in copyBufferToTexture()
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmVariableInitTests.cpp643 const ShaderParams shaderParams = in addGraphicsVariableInitOutputTest() local
654 shaderParams); in addGraphicsVariableInitOutputTest()