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Searched refs:shaderPipeline (Results 1 – 6 of 6) sorted by relevance

/external/skqp/src/core/
DSkRasterPipelineBlitter.cpp27 const SkRasterPipeline& shaderPipeline,
99 SkRasterPipeline_<256> shaderPipeline; in SkCreateRasterPipelineBlitter() local
102 shaderPipeline.append_constant_color(alloc, paintColor.premul().vec()); in SkCreateRasterPipelineBlitter()
106 shaderPipeline, is_opaque, is_constant); in SkCreateRasterPipelineBlitter()
112 if (shader->appendStages({&shaderPipeline, alloc, dstCT, dstCS, paint, nullptr, ctm})) { in SkCreateRasterPipelineBlitter()
114 shaderPipeline.append(SkRasterPipeline::scale_1_float, in SkCreateRasterPipelineBlitter()
118 shaderPipeline, is_opaque, is_constant); in SkCreateRasterPipelineBlitter()
127 const SkRasterPipeline& shaderPipeline, in SkCreateRasterPipelineBlitter() argument
132 shaderPipeline, is_opaque, is_constant); in SkCreateRasterPipelineBlitter()
138 const SkRasterPipeline& shaderPipeline, in Create() argument
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DSkCoreBlitters.h173 const SkRasterPipeline& shaderPipeline,
/external/skia/src/core/
DSkRasterPipelineBlitter.cpp28 const SkRasterPipeline& shaderPipeline,
101 SkRasterPipeline_<256> shaderPipeline; in SkCreateRasterPipelineBlitter() local
104 shaderPipeline.append_constant_color(alloc, paintColor.premul().vec()); in SkCreateRasterPipelineBlitter()
108 shaderPipeline, is_opaque, is_constant, in SkCreateRasterPipelineBlitter()
116 {&shaderPipeline, alloc, dstCT, dstCS, paint, nullptr, matrixProvider})) { in SkCreateRasterPipelineBlitter()
118 shaderPipeline.append(SkRasterPipeline::scale_1_float, in SkCreateRasterPipelineBlitter()
122 shaderPipeline, is_opaque, is_constant, in SkCreateRasterPipelineBlitter()
132 const SkRasterPipeline& shaderPipeline, in SkCreateRasterPipelineBlitter() argument
138 shaderPipeline, is_opaque, is_constant, in SkCreateRasterPipelineBlitter()
145 const SkRasterPipeline& shaderPipeline, in Create() argument
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DSkCoreBlitters.h172 const SkRasterPipeline& shaderPipeline,
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderViewportLayerArrayTests.cpp226 …wportLayerArrayUtils::renderQuad(const glu::RenderContext& context, ShaderPipeline& shaderPipeline, in renderQuad() argument
242 varName += shaderPipeline.getVarName(); in renderQuad()
248 shaderPipeline.use(context); in renderQuad()
250 glu::PrimitiveList primitiveList = shaderPipeline.hasTessellationShader() ? in renderQuad()
254 …glu::draw(context, shaderPipeline.getShaderProgram()->getProgram(), DE_LENGTH_OF_ARRAY(vertexArray… in renderQuad()
Dgl4cShaderViewportLayerArrayTests.hpp99 …static void renderQuad(const glu::RenderContext& context, ShaderPipeline& shaderPipeline, int view…