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Searched refs:shaderProgramID (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/capture/
DFrameCapture.h266 void onShaderProgramAccess(gl::ShaderProgramID shaderProgramID);
DFrameCapture.cpp4751 gl::ShaderProgramID shaderProgramID; in maybeCapturePreCallUpdates() local
4752 if (FindShaderProgramIDInCall(call, &shaderProgramID)) in maybeCapturePreCallUpdates()
4755 resourceTracker.onShaderProgramAccess(shaderProgramID); in maybeCapturePreCallUpdates()
5302 void ResourceTracker::onShaderProgramAccess(gl::ShaderProgramID shaderProgramID) in onShaderProgramAccess() argument
5304 mMaxShaderPrograms = std::max(mMaxShaderPrograms, shaderProgramID.value + 1); in onShaderProgramAccess()