Searched refs:shaderProgramID (Results 1 – 2 of 2) sorted by relevance
266 void onShaderProgramAccess(gl::ShaderProgramID shaderProgramID);
4751 gl::ShaderProgramID shaderProgramID; in maybeCapturePreCallUpdates() local4752 if (FindShaderProgramIDInCall(call, &shaderProgramID)) in maybeCapturePreCallUpdates()4755 resourceTracker.onShaderProgramAccess(shaderProgramID); in maybeCapturePreCallUpdates()5302 void ResourceTracker::onShaderProgramAccess(gl::ShaderProgramID shaderProgramID) in onShaderProgramAccess() argument5304 mMaxShaderPrograms = std::max(mMaxShaderPrograms, shaderProgramID.value + 1); in onShaderProgramAccess()