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Searched refs:shaderTextureLOD (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/
DCompiler.cpp101 mResources.EXT_shader_texture_lod = extensions.shaderTextureLOD; in Compiler()
DCaps.h383 bool shaderTextureLOD = false; member
DCaps.cpp999 map["GL_EXT_shader_texture_lod"] = enableableExtension(&Extensions::shaderTextureLOD); in GetExtensionInfoMap()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp734 extensions->shaderTextureLOD = true; in GenerateCaps()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp440 mNativeExtensions.shaderTextureLOD = true; in ensureCapsInitialized()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1613 extensions->shaderTextureLOD = GetShaderTextureLODSupport(featureLevel); in GenerateCaps()
/external/angle/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp1416 extensions->shaderTextureLOD = functions->isAtLeastGL(gl::Version(3, 0)) || in GenerateCaps()