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Searched refs:shaderUniformBuffers (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3525 const auto &shaderUniformBuffers = mProgramD3D->getShaderUniformBufferCache(shaderType); in syncUniformBuffersForShader() local
3527 for (size_t bufferIndex = 0; bufferIndex < shaderUniformBuffers.size(); ++bufferIndex) in syncUniformBuffersForShader()
3529 const D3DUBOCache cache = shaderUniformBuffers[bufferIndex]; in syncUniformBuffersForShader()