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Searched refs:shaderUniformBuffersUseSB (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3648 const auto &shaderUniformBuffersUseSB = in syncUniformBuffersForShader() local
3650 for (size_t bufferIndex = 0; bufferIndex < shaderUniformBuffersUseSB.size(); ++bufferIndex) in syncUniformBuffersForShader()
3652 const D3DUBOCacheUseSB cache = shaderUniformBuffersUseSB[bufferIndex]; in syncUniformBuffersForShader()