Searched refs:shaderVertexCharPtr (Results 1 – 1 of 1) sorted by relevance
366 const char* shaderVertexCharPtr; in ssbo_block_matching() local381 shaderVertexCharPtr = shaderVertexString.c_str(); in ssbo_block_matching()389 ctx.glShaderSource(shaderVertexGL, 1, &shaderVertexCharPtr, DE_NULL); in ssbo_block_matching()456 const char* shaderVertexCharPtr; in ssbo_block_shared_qualifier() local485 shaderVertexCharPtr = shaderVertexString.c_str(); in ssbo_block_shared_qualifier()493 ctx.glShaderSource(shaderVertexGL, 1, &shaderVertexCharPtr, DE_NULL); in ssbo_block_shared_qualifier()