Searched refs:shaderViews (Results 1 – 3 of 3) sorted by relevance
181 const std::vector<D3D12_CPU_DESCRIPTOR_HANDLE>& shaderViews) { in findOrCreateShaderViewTable() argument186 return fShaderResourceDescriptorTableCache.findOrCreateDescTable(shaderViews, createFunc); in findOrCreateShaderViewTable()
68 const std::vector<D3D12_CPU_DESCRIPTOR_HANDLE>& shaderViews);
991 std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> shaderViews; in onRegenerateMipMapLevels() local995 shaderViews.push_back(srvHandle.fHandle); in onRegenerateMipMapLevels()1000 shaderViews.push_back(uavHandle.fHandle); in onRegenerateMipMapLevels()1005 fResourceProvider.findOrCreateShaderViewTable(shaderViews); in onRegenerateMipMapLevels()