Searched refs:shader_binding_table_buffer (Results 1 – 1 of 1) sorted by relevance
/external/vulkan-validation-layers/tests/ |
D | vklayertests_descriptor_renderpass_framebuffer.cpp | 730 VkBufferObj shader_binding_table_buffer; in TEST_F() local 731 shader_binding_table_buffer.init(*m_device, shader_binding_table_buffer_size, in TEST_F() 1299 … uint8_t *mapped_shader_binding_table_data = (uint8_t *)shader_binding_table_buffer.memory().map(); in TEST_F() 1301 shader_binding_table_buffer.memory().unmap(); in TEST_F() 1310 vkCmdTraceRaysNV(ray_tracing_command_buffer.handle(), shader_binding_table_buffer.handle(), in TEST_F() 1311 … ray_tracing_properties.shaderGroupHandleSize * 0ull, shader_binding_table_buffer.handle(), in TEST_F() 1313 … shader_binding_table_buffer.handle(), ray_tracing_properties.shaderGroupHandleSize * 2ull, in TEST_F() 1314 … ray_tracing_properties.shaderGroupHandleSize, shader_binding_table_buffer.handle(), in TEST_F()
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