Searched refs:shader_binding_table_buffer_size (Results 1 – 1 of 1) sorted by relevance
729 …VkDeviceSize shader_binding_table_buffer_size = ray_tracing_properties.shaderGroupHandleSize * 4ul… in TEST_F() local731 shader_binding_table_buffer.init(*m_device, shader_binding_table_buffer_size, in TEST_F()1294 … shader_binding_table_data.resize(static_cast<std::size_t>(shader_binding_table_buffer_size), 0); in TEST_F()1296 … static_cast<std::size_t>(shader_binding_table_buffer_size), in TEST_F()