Searched refs:shader_bo (Results 1 – 2 of 2) sorted by relevance
390 struct gen_batch_decode_bo shader_bo = in new_shader_window() local392 if (shader_bo.map) { in new_shader_window()396 (const uint8_t *) shader_bo.map + in new_shader_window()397 (address - shader_bo.addr), 0, f); in new_shader_window()
588 struct panfrost_bo *shader_bo = NULL; in panfrost_emit_frag_shader_meta() local591 blend[c] = panfrost_get_blend_for_context(ctx, c, &shader_bo, in panfrost_emit_frag_shader_meta()