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Searched refs:shader_buf (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_blitter.c234 char shader_buf[4096]; in blit_build_frag_tex_col() local
257 snprintf(shader_buf, 4096, blit_ctx->use_gles ? in blit_build_frag_tex_col()
266 snprintf(shader_buf, 4096, blit_ctx->use_gles ? in blit_build_frag_tex_col()
276 "%s\n---------------------------------------\n", msaa, shader_buf); in blit_build_frag_tex_col()
278 return build_and_check(GL_FRAGMENT_SHADER, shader_buf); in blit_build_frag_tex_col()
283 char shader_buf[4096]; in blit_build_frag_depth() local
293 snprintf(shader_buf, 4096, blit_ctx->use_gles ? in blit_build_frag_depth()
298 snprintf(shader_buf, 4096, blit_ctx->use_gles ? FS_TEXFETCH_DS_GLES : FS_TEXFETCH_DS_GL, in blit_build_frag_depth()
301 return build_and_check(GL_FRAGMENT_SHADER, shader_buf); in blit_build_frag_depth()