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Searched refs:shader_buffers (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/driver_ddebug/
Ddd_draw.c337 if (dstate->shader_buffers[sh][i].buffer) { in dd_dump_shader()
338 DUMP_I(shader_buffer, &dstate->shader_buffers[sh][i], i); in dd_dump_shader()
339 if (dstate->shader_buffers[sh][i].buffer) in dd_dump_shader()
340 DUMP_M(resource, &dstate->shader_buffers[sh][i], buffer); in dd_dump_shader()
784 memset(state->base.shader_buffers, 0, in dd_init_copy_of_draw_state()
785 sizeof(state->base.shader_buffers)); in dd_init_copy_of_draw_state()
827 pipe_resource_reference(&dst->shader_buffers[i][j].buffer, NULL); in dd_unreference_copy_of_draw_state()
899 pipe_resource_reference(&dst->shader_buffers[i][j].buffer, in dd_copy_draw_state()
900 src->shader_buffers[i][j].buffer); in dd_copy_draw_state()
901 memcpy(&dst->shader_buffers[i][j], &src->shader_buffers[i][j], in dd_copy_draw_state()
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Ddd_pipe.h239 struct pipe_shader_buffer shader_buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS]; member
Ddd_context.c546 safe_memcpy(&dctx->draw_state.shader_buffers[shader][start], buffers, in dd_context_set_shader_buffers()