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Searched refs:shader_count (Results 1 – 25 of 32) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayETC2Support.cpp147 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
154 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
232 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
266 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
/external/deqp/external/openglcts/modules/gl/
Dgl4cIncompleteTextureAccessTests.cpp172 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
182 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
248 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
291 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
Dgl4cContextFlushControlTests.cpp557 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local
567 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
610 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
635 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
Dgl4cES31CompatibilityTests.cpp366 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local
382 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
453 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
504 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
Dgl4cConditionalRenderInvertedTests.cpp372 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local
382 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
425 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
450 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
Dgl4cDirectStateAccessVertexArraysTests.cpp319 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in BuildProgram() local
331 for (glw::GLuint i = 0; i < shader_count; ++i) in BuildProgram()
409 for (glw::GLuint i = 0; i < shader_count; ++i) in BuildProgram()
452 for (glw::GLuint i = 0; i < shader_count; ++i) in BuildProgram()
887 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in PrepareProgram() local
897 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
967 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
1010 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
1334 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in PrepareProgram() local
1344 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
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Dgl4cDirectStateAccessSamplersTests.cpp613 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
623 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
687 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
730 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
Dgl4cDirectStateAccessXFBTests.cpp1707 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
1717 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
1785 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
1828 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
Dgl4cDirectStateAccessQueriesTests.cpp1779 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
1789 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
1857 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
1900 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
Dgl3cTextureSizePromotion.cpp1444 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in buildProgram() local
1454 for (glw::GLuint i = 0; i < shader_count; ++i) in buildProgram()
1516 for (glw::GLuint i = 0; i < shader_count; ++i) in buildProgram()
1559 for (glw::GLuint i = 0; i < shader_count; ++i) in buildProgram()
Dgl4cDirectStateAccessTexturesTests.cpp911 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
921 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
985 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
1028 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
2089 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
2099 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
2163 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
2206 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
3500 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
3512 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
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/external/mesa3d/src/amd/compiler/
Daco_interface.cpp55 void aco_compile_shader(unsigned shader_count, in aco_compile_shader() argument
78 aco::select_program(program.get(), shader_count, shaders, &config, args); in aco_compile_shader()
212 legacy_binary->base.stage = shaders[shader_count-1]->info.stage; in aco_compile_shader()
Daco_interface.h46 void aco_compile_shader(unsigned shader_count,
Daco_instruction_selection_setup.cpp1025 unsigned shader_count, in setup_isel_context() argument
1032 for (unsigned i = 0; i < shader_count; i++) { in setup_isel_context()
1159 assert(shader_count == 1); in setup_isel_context()
1162 for (unsigned i = 0; i < shader_count; i++) { in setup_isel_context()
1167 for (unsigned i = 0; i < shader_count; i++) in setup_isel_context()
Daco_instruction_selection.h222 unsigned shader_count,
/external/mesa3d/src/amd/vulkan/
Dradv_shader.c1252 int shader_count) in radv_dump_nir_shaders() argument
1260 for (int i = 0; i < shader_count; ++i) in radv_dump_nir_shaders()
1278 int shader_count, in shader_variant_compile() argument
1320 : shaders[shader_count - 1]->info.stage, in shader_variant_compile()
1321 shader_count >= 2, in shader_variant_compile()
1322 shader_count >= 2 ? shaders[shader_count - 2]->info.stage in shader_variant_compile()
1330 llvm_compile_shader(device, shader_count, shaders, &binary, &args); in shader_variant_compile()
1332 aco_compile_shader(shader_count, shaders, &binary, &args); in shader_variant_compile()
1346 for (int i = 1; i < shader_count; ++i) in shader_variant_compile()
1354 variant->nir_string = radv_dump_nir_shaders(shaders, shader_count); in shader_variant_compile()
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Dradv_nir_to_llvm.c3815 int shader_count, in ac_translate_nir_to_llvm() argument
3834 for (int i = 0; i < shader_count; ++i) { in ac_translate_nir_to_llvm()
3848 create_function(&ctx, shaders[shader_count - 1]->info.stage, shader_count >= 2); in ac_translate_nir_to_llvm()
3861 if (shader_count >= 2 || is_ngg) in ac_translate_nir_to_llvm()
3872 shaders[shader_count - 1]->info.stage == MESA_SHADER_TESS_CTRL) in ac_translate_nir_to_llvm()
3898 for(int i = 0; i < shader_count; ++i) { in ac_translate_nir_to_llvm()
4009 if (shader_count >= 2 || is_ngg) { in ac_translate_nir_to_llvm()
4031 prepare_gs_input_vgprs(&ctx, shader_count >= 2); in ac_translate_nir_to_llvm()
4035 if (shader_count >= 2 || is_ngg) { in ac_translate_nir_to_llvm()
4044 i == shader_count - 1) { in ac_translate_nir_to_llvm()
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Dradv_pipeline.c2232 int shader_count = 0; in radv_link_shaders() local
2235 ordered_shaders[shader_count++] = shaders[MESA_SHADER_FRAGMENT]; in radv_link_shaders()
2238 ordered_shaders[shader_count++] = shaders[MESA_SHADER_GEOMETRY]; in radv_link_shaders()
2241 ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_EVAL]; in radv_link_shaders()
2244 ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_CTRL]; in radv_link_shaders()
2247 ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX]; in radv_link_shaders()
2250 ordered_shaders[shader_count++] = shaders[MESA_SHADER_COMPUTE]; in radv_link_shaders()
2253 if (!optimize_conservatively && shader_count > 1) { in radv_link_shaders()
2254 unsigned first = ordered_shaders[shader_count - 1]->info.stage; in radv_link_shaders()
2261 for (int i = 1; i < shader_count; ++i) { in radv_link_shaders()
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Dradv_shader.h458 int shader_count,
/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_compiler.h53 uint32_t shader_count; member
Detnaviv_shader.c467 shader->id = p_atomic_inc_return(&compiler->shader_count); in etna_create_shader_state()
/external/mesa3d/src/freedreno/ir3/
Dir3_compiler.h42 uint32_t shader_count; member
Dir3_shader.c472 shader->id = p_atomic_inc_return(&shader->compiler->shader_count); in ir3_shader_from_nir()
/external/deqp/external/openglcts/modules/glesext/
DesextcTestCaseBase.hpp162 void shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count,
DesextcTestCaseBase.cpp347 void TestCaseBase::shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count, in shaderSourceSpecialized() argument
352 std::string specialized = specializeShader(shader_count, shader_string); in shaderSourceSpecialized()

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