/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayETC2Support.cpp | 147 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local 154 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram() 232 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram() 266 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cIncompleteTextureAccessTests.cpp | 172 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local 182 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 248 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 291 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
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D | gl4cContextFlushControlTests.cpp | 557 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local 567 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram() 610 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram() 635 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
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D | gl4cES31CompatibilityTests.cpp | 366 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local 382 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram() 453 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram() 504 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
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D | gl4cConditionalRenderInvertedTests.cpp | 372 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local 382 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram() 425 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram() 450 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
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D | gl4cDirectStateAccessVertexArraysTests.cpp | 319 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in BuildProgram() local 331 for (glw::GLuint i = 0; i < shader_count; ++i) in BuildProgram() 409 for (glw::GLuint i = 0; i < shader_count; ++i) in BuildProgram() 452 for (glw::GLuint i = 0; i < shader_count; ++i) in BuildProgram() 887 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in PrepareProgram() local 897 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 967 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 1010 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 1334 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in PrepareProgram() local 1344 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() [all …]
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D | gl4cDirectStateAccessSamplersTests.cpp | 613 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local 623 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram() 687 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram() 730 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
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D | gl4cDirectStateAccessXFBTests.cpp | 1707 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local 1717 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram() 1785 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram() 1828 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
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D | gl4cDirectStateAccessQueriesTests.cpp | 1779 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local 1789 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram() 1857 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram() 1900 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
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D | gl3cTextureSizePromotion.cpp | 1444 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in buildProgram() local 1454 for (glw::GLuint i = 0; i < shader_count; ++i) in buildProgram() 1516 for (glw::GLuint i = 0; i < shader_count; ++i) in buildProgram() 1559 for (glw::GLuint i = 0; i < shader_count; ++i) in buildProgram()
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D | gl4cDirectStateAccessTexturesTests.cpp | 911 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local 921 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 985 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 1028 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 2089 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local 2099 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 2163 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 2206 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() 3500 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local 3512 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram() [all …]
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/external/mesa3d/src/amd/compiler/ |
D | aco_interface.cpp | 55 void aco_compile_shader(unsigned shader_count, in aco_compile_shader() argument 78 aco::select_program(program.get(), shader_count, shaders, &config, args); in aco_compile_shader() 212 legacy_binary->base.stage = shaders[shader_count-1]->info.stage; in aco_compile_shader()
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D | aco_interface.h | 46 void aco_compile_shader(unsigned shader_count,
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D | aco_instruction_selection_setup.cpp | 1025 unsigned shader_count, in setup_isel_context() argument 1032 for (unsigned i = 0; i < shader_count; i++) { in setup_isel_context() 1159 assert(shader_count == 1); in setup_isel_context() 1162 for (unsigned i = 0; i < shader_count; i++) { in setup_isel_context() 1167 for (unsigned i = 0; i < shader_count; i++) in setup_isel_context()
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D | aco_instruction_selection.h | 222 unsigned shader_count,
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/external/mesa3d/src/amd/vulkan/ |
D | radv_shader.c | 1252 int shader_count) in radv_dump_nir_shaders() argument 1260 for (int i = 0; i < shader_count; ++i) in radv_dump_nir_shaders() 1278 int shader_count, in shader_variant_compile() argument 1320 : shaders[shader_count - 1]->info.stage, in shader_variant_compile() 1321 shader_count >= 2, in shader_variant_compile() 1322 shader_count >= 2 ? shaders[shader_count - 2]->info.stage in shader_variant_compile() 1330 llvm_compile_shader(device, shader_count, shaders, &binary, &args); in shader_variant_compile() 1332 aco_compile_shader(shader_count, shaders, &binary, &args); in shader_variant_compile() 1346 for (int i = 1; i < shader_count; ++i) in shader_variant_compile() 1354 variant->nir_string = radv_dump_nir_shaders(shaders, shader_count); in shader_variant_compile() [all …]
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D | radv_nir_to_llvm.c | 3815 int shader_count, in ac_translate_nir_to_llvm() argument 3834 for (int i = 0; i < shader_count; ++i) { in ac_translate_nir_to_llvm() 3848 create_function(&ctx, shaders[shader_count - 1]->info.stage, shader_count >= 2); in ac_translate_nir_to_llvm() 3861 if (shader_count >= 2 || is_ngg) in ac_translate_nir_to_llvm() 3872 shaders[shader_count - 1]->info.stage == MESA_SHADER_TESS_CTRL) in ac_translate_nir_to_llvm() 3898 for(int i = 0; i < shader_count; ++i) { in ac_translate_nir_to_llvm() 4009 if (shader_count >= 2 || is_ngg) { in ac_translate_nir_to_llvm() 4031 prepare_gs_input_vgprs(&ctx, shader_count >= 2); in ac_translate_nir_to_llvm() 4035 if (shader_count >= 2 || is_ngg) { in ac_translate_nir_to_llvm() 4044 i == shader_count - 1) { in ac_translate_nir_to_llvm() [all …]
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D | radv_pipeline.c | 2232 int shader_count = 0; in radv_link_shaders() local 2235 ordered_shaders[shader_count++] = shaders[MESA_SHADER_FRAGMENT]; in radv_link_shaders() 2238 ordered_shaders[shader_count++] = shaders[MESA_SHADER_GEOMETRY]; in radv_link_shaders() 2241 ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_EVAL]; in radv_link_shaders() 2244 ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_CTRL]; in radv_link_shaders() 2247 ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX]; in radv_link_shaders() 2250 ordered_shaders[shader_count++] = shaders[MESA_SHADER_COMPUTE]; in radv_link_shaders() 2253 if (!optimize_conservatively && shader_count > 1) { in radv_link_shaders() 2254 unsigned first = ordered_shaders[shader_count - 1]->info.stage; in radv_link_shaders() 2261 for (int i = 1; i < shader_count; ++i) { in radv_link_shaders() [all …]
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D | radv_shader.h | 458 int shader_count,
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/external/mesa3d/src/gallium/drivers/etnaviv/ |
D | etnaviv_compiler.h | 53 uint32_t shader_count; member
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D | etnaviv_shader.c | 467 shader->id = p_atomic_inc_return(&compiler->shader_count); in etna_create_shader_state()
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/external/mesa3d/src/freedreno/ir3/ |
D | ir3_compiler.h | 42 uint32_t shader_count; member
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D | ir3_shader.c | 472 shader->id = p_atomic_inc_return(&shader->compiler->shader_count); in ir3_shader_from_nir()
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/external/deqp/external/openglcts/modules/glesext/ |
D | esextcTestCaseBase.hpp | 162 void shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count,
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D | esextcTestCaseBase.cpp | 347 void TestCaseBase::shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count, in shaderSourceSpecialized() argument 352 std::string specialized = specializeShader(shader_count, shader_string); in shaderSourceSpecialized()
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