Searched refs:shader_dirty (Results 1 – 2 of 2) sorted by relevance
428 bool shader_dirty; in emit_common_consts() local431 shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG); in emit_common_consts()437 if (shader_dirty) in emit_common_consts()
594 bool shader_dirty; member2586 sub_ctx->shader_dirty = true; in vrend_set_framebuffer_state()3717 sub_ctx->shader_dirty = true; in vrend_bind_shader()3733 sub_ctx->shader_dirty = true; in vrend_bind_shader()4487 sub_ctx->shader_dirty = false; in vrend_select_program()4643 sub_ctx->shader_dirty = true; in vrend_draw_vbo()4648 if (sub_ctx->shader_dirty || sub_ctx->swizzle_output_rgb_to_bgr) in vrend_draw_vbo()4882 sub_ctx->shader_dirty = true; in vrend_launch_grid()5057 sub_ctx->shader_dirty = true; in vrend_hw_emit_blend()5233 ctx->sub->shader_dirty = true; in vrend_object_bind_blend()[all …]