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Searched refs:shader_dirty (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/freedreno/ir3/
Dir3_const.h428 bool shader_dirty; in emit_common_consts() local
431 shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG); in emit_common_consts()
437 if (shader_dirty) in emit_common_consts()
/external/virglrenderer/src/
Dvrend_renderer.c594 bool shader_dirty; member
2586 sub_ctx->shader_dirty = true; in vrend_set_framebuffer_state()
3717 sub_ctx->shader_dirty = true; in vrend_bind_shader()
3733 sub_ctx->shader_dirty = true; in vrend_bind_shader()
4487 sub_ctx->shader_dirty = false; in vrend_select_program()
4643 sub_ctx->shader_dirty = true; in vrend_draw_vbo()
4648 if (sub_ctx->shader_dirty || sub_ctx->swizzle_output_rgb_to_bgr) in vrend_draw_vbo()
4882 sub_ctx->shader_dirty = true; in vrend_launch_grid()
5057 sub_ctx->shader_dirty = true; in vrend_hw_emit_blend()
5233 ctx->sub->shader_dirty = true; in vrend_object_bind_blend()
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