Searched refs:shader_ids (Results 1 – 4 of 4) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cStencilTexturingTests.cpp | 85 GLuint shader_ids[N_SHADER_STAGES] = { 0 }; in createAndBuildProgram() local 101 shader_ids[i] = createAndCompileShader(context, shader_types[i], shader_sources[i]); in createAndBuildProgram() 108 if ((0 != shader_sources[i]) && (0 == shader_ids[i])) in createAndBuildProgram() 117 deleteShader(context, shader_ids[j]); in createAndBuildProgram() 132 if (0 != shader_ids[i]) in createAndBuildProgram() 134 gl.attachShader(id, shader_ids[i]); in createAndBuildProgram() 146 deleteShader(context, shader_ids[j]); in createAndBuildProgram() 184 deleteShader(context, shader_ids[j]); in createAndBuildProgram()
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D | gl3cCommonBugsTests.cpp | 160 const glw::GLuint shader_ids[] = { m_fs_id, m_vs_id }; in initTest() local 161 …const unsigned int n_shader_ids = static_cast<unsigned int>(sizeof(shader_ids) / sizeof(shader_ids… in initTest() 165 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); in initTest()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleFunctionalTests.cpp | 461 const glw::GLuint shader_ids[] = { fs_id, fs_depth_preview_id, vs_id }; in iterate() local 462 const unsigned int n_shader_ids = sizeof(shader_ids) / sizeof(shader_ids[0]); in iterate() 468 gl.compileShader(shader_ids[n_shader_id]); in iterate() 471 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); in iterate()
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderTessellation.cpp | 1176 const glw::GLuint shader_ids[] = { run.tc_id, run.te_id }; in initRun() local 1177 const unsigned int n_shader_ids = sizeof(shader_ids) / sizeof(shader_ids[0]); in initRun() 1179 m_utils_ptr->compileShaders(n_shader_ids, shader_ids, true /* should_succeed */); in initRun()
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