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Searched refs:shader_ids (Results 1 – 4 of 4) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cStencilTexturingTests.cpp85 GLuint shader_ids[N_SHADER_STAGES] = { 0 }; in createAndBuildProgram() local
101 shader_ids[i] = createAndCompileShader(context, shader_types[i], shader_sources[i]); in createAndBuildProgram()
108 if ((0 != shader_sources[i]) && (0 == shader_ids[i])) in createAndBuildProgram()
117 deleteShader(context, shader_ids[j]); in createAndBuildProgram()
132 if (0 != shader_ids[i]) in createAndBuildProgram()
134 gl.attachShader(id, shader_ids[i]); in createAndBuildProgram()
146 deleteShader(context, shader_ids[j]); in createAndBuildProgram()
184 deleteShader(context, shader_ids[j]); in createAndBuildProgram()
Dgl3cCommonBugsTests.cpp160 const glw::GLuint shader_ids[] = { m_fs_id, m_vs_id }; in initTest() local
161 …const unsigned int n_shader_ids = static_cast<unsigned int>(sizeof(shader_ids) / sizeof(shader_ids in initTest()
165 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); in initTest()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleFunctionalTests.cpp461 const glw::GLuint shader_ids[] = { fs_id, fs_depth_preview_id, vs_id }; in iterate() local
462 const unsigned int n_shader_ids = sizeof(shader_ids) / sizeof(shader_ids[0]); in iterate()
468 gl.compileShader(shader_ids[n_shader_id]); in iterate()
471 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); in iterate()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderTessellation.cpp1176 const glw::GLuint shader_ids[] = { run.tc_id, run.te_id }; in initRun() local
1177 const unsigned int n_shader_ids = sizeof(shader_ids) / sizeof(shader_ids[0]); in initRun()
1179 m_utils_ptr->compileShaders(n_shader_ids, shader_ids, true /* should_succeed */); in initRun()