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Searched refs:shader_images (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/driver_ddebug/
Ddd_draw.c330 if (dstate->shader_images[sh][i].resource) { in dd_dump_shader()
331 DUMP_I(image_view, &dstate->shader_images[sh][i], i); in dd_dump_shader()
332 if (dstate->shader_images[sh][i].resource) in dd_dump_shader()
333 DUMP_M(resource, &dstate->shader_images[sh][i], resource); in dd_dump_shader()
782 memset(state->base.shader_images, 0, in dd_init_copy_of_draw_state()
783 sizeof(state->base.shader_images)); in dd_init_copy_of_draw_state()
825 pipe_resource_reference(&dst->shader_images[i][j].resource, NULL); in dd_unreference_copy_of_draw_state()
892 pipe_resource_reference(&dst->shader_images[i][j].resource, in dd_copy_draw_state()
893 src->shader_images[i][j].resource); in dd_copy_draw_state()
894 memcpy(&dst->shader_images[i][j], &src->shader_images[i][j], in dd_copy_draw_state()
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Ddd_pipe.h238 struct pipe_image_view shader_images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES]; member
Ddd_context.c531 safe_memcpy(&dctx->draw_state.shader_images[shader][start], views, in dd_context_set_shader_images()