Searched refs:shader_pointers_dirty (Results 1 – 4 of 4) sorted by relevance
1865 sctx->shader_pointers_dirty |= in si_mark_shader_pointers_dirty()1879 sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS); in si_shader_pointers_mark_dirty()1990 unsigned mask = sctx->shader_pointers_dirty & pointer_mask; in si_emit_consecutive_shader_pointers()2039 if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) { in si_emit_graphics_shader_pointers()2054 sctx->shader_pointers_dirty &= ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE); in si_emit_graphics_shader_pointers()2100 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE); in si_emit_compute_shader_pointers()2656 sctx->shader_pointers_dirty |= dirty; in si_upload_shader_descriptors()
1054 unsigned shader_pointers_dirty; member
96 sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX); in si_blitter_end()
2290 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(VERTEX); in si_draw_rectangle()