/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_program.h | 62 const struct gl_shader_program *shader_prog, 68 struct gl_shader_program *shader_prog, 107 struct gl_shader_program *shader_prog, 110 struct gl_shader_program *shader_prog,
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D | brw_program.c | 81 const struct gl_shader_program *shader_prog, in brw_create_nir() argument 93 if (shader_prog) { in brw_create_nir() 94 if (shader_prog->data->spirv) { in brw_create_nir() 95 nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options); in brw_create_nir() 97 nir = glsl_to_nir(ctx, shader_prog, stage, options); in brw_create_nir() 141 shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]; in brw_create_nir() 180 brw_nir_lower_resources(nir_shader *nir, struct gl_shader_program *shader_prog, in brw_nir_lower_resources() argument 185 NIR_PASS_V(prog->nir, gl_nir_lower_samplers, shader_prog); in brw_nir_lower_resources() 192 shader_prog->data->spirv) { in brw_nir_lower_resources() 199 NIR_PASS_V(prog->nir, gl_nir_lower_buffers, shader_prog); in brw_nir_lower_resources()
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D | brw_tcs.c | 270 struct gl_shader_program *shader_prog, in brw_tcs_precompile() argument 282 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]; in brw_tcs_precompile() 285 brw_tcs_populate_default_key(compiler, &key, shader_prog, prog); in brw_tcs_precompile()
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D | brw_link.cpp | 94 struct gl_shader_program *shader_prog, in process_glsl_ir() argument 154 shader_prog->Name); in process_glsl_ir() 159 shader_prog->Name); in process_glsl_ir()
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D | brw_tes.c | 211 struct gl_shader_program *shader_prog, in brw_tes_precompile() argument 223 brw_tes_populate_default_key(compiler, &key, shader_prog, prog); in brw_tes_precompile()
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/external/mesa3d/src/compiler/glsl/ |
D | gl_nir_link_uniform_initializers.c | 31 struct gl_shader_program *shader_prog; member 65 struct gl_linked_shader *shader = data->shader_prog->_LinkedShaders[sh]; in set_opaque_binding() 179 struct gl_shader_program *shader_prog; member 244 data->shader_prog->_LinkedShaders[sh]; in set_uniform_initializer() 271 .shader_prog = prog, in gl_nir_set_uniform_initializers() 293 .shader_prog = prog, in gl_nir_set_uniform_initializers()
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D | glsl_to_nir.h | 40 const struct gl_shader_program *shader_prog,
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D | glsl_to_nir.cpp | 193 const struct gl_shader_program *shader_prog, in glsl_to_nir() argument 197 struct gl_linked_shader *sh = shader_prog->_LinkedShaders[stage]; in glsl_to_nir() 243 shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name); in glsl_to_nir() 244 if (shader_prog->Label) in glsl_to_nir() 245 shader->info.label = ralloc_strdup(shader, shader_prog->Label); in glsl_to_nir() 249 shader_prog->TransformFeedback.NumVarying > 0; in glsl_to_nir() 252 if (shader_prog->last_vert_prog) in glsl_to_nir() 254 shader_prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying > 0; in glsl_to_nir()
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/external/mesa3d/src/intel/compiler/ |
D | test_vec4_dead_code_eliminate.cpp | 37 struct gl_shader_program *shader_prog; member in dead_code_eliminate_test
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D | test_vec4_copy_propagation.cpp | 39 struct gl_shader_program *shader_prog; member in copy_propagation_test
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D | test_fs_copy_propagation.cpp | 39 struct gl_shader_program *shader_prog; member in copy_propagation_test
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D | test_vec4_register_coalesce.cpp | 41 struct gl_shader_program *shader_prog; member in register_coalesce_test
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D | test_vec4_cmod_propagation.cpp | 41 struct gl_shader_program *shader_prog; member in cmod_propagation_test
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D | test_fs_saturate_propagation.cpp | 39 struct gl_shader_program *shader_prog; member in saturate_propagation_test
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D | test_fs_scoreboard.cpp | 39 struct gl_shader_program *shader_prog; member in scoreboard_test
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D | test_fs_cmod_propagation.cpp | 39 struct gl_shader_program *shader_prog; member in cmod_propagation_test
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 257 if (shader->shader_prog != NULL) { in _mesa_meta_setup_blit_shader() 258 _mesa_meta_use_program(ctx, shader->shader_prog); in _mesa_meta_setup_blit_shader() 294 &shader->shader_prog); in _mesa_meta_setup_blit_shader() 2712 _mesa_reference_shader_program(ctx, &table->sampler_1d.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup() 2713 _mesa_reference_shader_program(ctx, &table->sampler_2d.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup() 2714 _mesa_reference_shader_program(ctx, &table->sampler_3d.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup() 2715 _mesa_reference_shader_program(ctx, &table->sampler_rect.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup() 2716 _mesa_reference_shader_program(ctx, &table->sampler_cubemap.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup() 2717 _mesa_reference_shader_program(ctx, &table->sampler_1d_array.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup() 2718 _mesa_reference_shader_program(ctx, &table->sampler_2d_array.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup() [all …]
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D | meta.h | 220 struct gl_shader_program *shader_prog; member
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_glsl_to_nir.cpp | 590 st_lower_patch_vertices_in(struct gl_shader_program *shader_prog) in st_lower_patch_vertices_in() argument 593 shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]; in st_lower_patch_vertices_in() 595 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]; in st_lower_patch_vertices_in()
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