Searched refs:shader_programs (Results 1 – 1 of 1) sorted by relevance
2585 } shader_programs[] = { in runPipelineObjectValidationTestMode() local2595 static_cast<unsigned int>(sizeof(shader_programs) / sizeof(shader_programs[0])); in runPipelineObjectValidationTestMode()2614 _shader_program& current_shader_program = shader_programs[n_shader_program]; in runPipelineObjectValidationTestMode()2666 _shader_program& current_shader_program = shader_programs[n_shader_program]; in runPipelineObjectValidationTestMode()2713 << ((shader_programs[0].body_ptr->length() > 0) ? *shader_programs[0].body_ptr : "[not used]") in runPipelineObjectValidationTestMode()2715 << ((shader_programs[1].body_ptr->length() > 0) ? *shader_programs[1].body_ptr : "[not used]") in runPipelineObjectValidationTestMode()2717 << ((shader_programs[2].body_ptr->length() > 0) ? *shader_programs[2].body_ptr : "[not used]") in runPipelineObjectValidationTestMode()2719 << ((shader_programs[3].body_ptr->length() > 0) ? *shader_programs[3].body_ptr : "[not used]") in runPipelineObjectValidationTestMode()2721 << ((shader_programs[4].body_ptr->length() > 0) ? *shader_programs[4].body_ptr : "[not used]") in runPipelineObjectValidationTestMode()