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Searched refs:shader_relocation (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/svga/
Dsvga_winsys.h312 (*shader_relocation)(struct svga_winsys_context *swc, member
Dsvga_cmd.c1642 swc->shader_relocation(swc, &cmd->shid, &cmd->mobid, in SVGA3D_BindGBShader()
1670 swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader, 0); in SVGA3D_SetGBShader()
Dsvga_cmd_vgpu10.c246 swc->shader_relocation(swc, &cmd->shaderId, NULL, NULL, gbshader, 0); in SVGA3D_vgpu10_SetShader()
1094 swc->shader_relocation(swc, NULL, &bcmd->mobid, in SVGA3D_vgpu10_DefineAndBindShader()
/external/mesa3d/src/gallium/winsys/svga/drm/
Dvmw_context.c794 vswc->base.shader_relocation = vmw_swc_shader_relocation; in vmw_svga_winsys_context_create()