Searched refs:shader_relocation (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_winsys.h | 312 (*shader_relocation)(struct svga_winsys_context *swc, member
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D | svga_cmd.c | 1642 swc->shader_relocation(swc, &cmd->shid, &cmd->mobid, in SVGA3D_BindGBShader() 1670 swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader, 0); in SVGA3D_SetGBShader()
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D | svga_cmd_vgpu10.c | 246 swc->shader_relocation(swc, &cmd->shaderId, NULL, NULL, gbshader, 0); in SVGA3D_vgpu10_SetShader() 1094 swc->shader_relocation(swc, NULL, &bcmd->mobid, in SVGA3D_vgpu10_DefineAndBindShader()
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/external/mesa3d/src/gallium/winsys/svga/drm/ |
D | vmw_context.c | 794 vswc->base.shader_relocation = vmw_swc_shader_relocation; in vmw_svga_winsys_context_create()
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