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Searched refs:shader_source_part_1 (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShadingLanguage420PackTests.cpp2866 …std::string& shader_source_part_1 = (true == is_multipart) ? source.m_parts[1].m_code : source.m_p… in prepareShaderSourceForDraw() local
2902 …ceToken(token_texture_coordinates, position, in_tex_coord_reference.c_str(), shader_source_part_1); in prepareShaderSourceForDraw()
2904 Utils::replaceToken(token_pass_condition, position, pass_condition, shader_source_part_1); in prepareShaderSourceForDraw()
2907 Utils::replaceToken(token_expected_value, position, expected_value, shader_source_part_1); in prepareShaderSourceForDraw()
2910 Utils::replaceToken(token_in_color, position, in_color_reference.c_str(), shader_source_part_1); in prepareShaderSourceForDraw()
2913 Utils::replaceToken(token_store_results, position, store_results, shader_source_part_1); in prepareShaderSourceForDraw()
2921 shader_source_part_1); in prepareShaderSourceForDraw()
2930 …eToken(token_texture_coordinates, position, out_tex_coord_reference.c_str(), shader_source_part_1); in prepareShaderSourceForDraw()