Searched refs:shader_template (Results 1 – 4 of 4) sorted by relevance
3542 const GLchar* shader_template = 0; in prepareShaderSource() local3547 shader_template = compute_shader_template; in prepareShaderSource()3550 shader_template = fragment_shader_template; in prepareShaderSource()3553 shader_template = geometry_shader_template; in prepareShaderSource()3556 shader_template = tess_ctrl_shader_template; in prepareShaderSource()3559 shader_template = tess_eval_shader_template; in prepareShaderSource()3562 shader_template = vertex_shader_template; in prepareShaderSource()3569 out_source.m_parts[0].m_code = shader_template; in prepareShaderSource()3886 const GLchar* shader_template = 0; in prepareShaderSource() local3895 shader_template = compute_shader_template; in prepareShaderSource()[all …]
1298 const glw::GLchar* shader_template; in buildPO() member1332 shader_source = shaders_configuration[n_shader_index].shader_template; in buildPO()
7317 const GLchar* shader_template = getShaderTemplate(stage); in test() local7326 std::string source = shader_template; in test()
845 …const auto SetImagesArrayLength = [](const std::string &shader_template, const std::string &length… in TEST_F() argument848 std::string result = shader_template; in TEST_F()