Searched refs:shadersLen (Results 1 – 1 of 1) sorted by relevance
622 const GLsizei shadersLen = DE_LENGTH_OF_ARRAY(shaders); in getAttachment() local626 gl().getAttachedShaders(program, shadersLen, &numShaders, shaders); in getAttachment()631 for (int ndx = 0; ndx < de::min<GLsizei>(shadersLen, numShaders); ++ndx) in getAttachment()