/external/mesa3d/src/mesa/main/ |
D | shaderapi.h | 238 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, 354 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, 358 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype, 362 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, 366 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype, 371 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype, 376 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, 380 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location, 384 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
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D | shaderapi.c | 2241 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, in _mesa_GetShaderPrecisionFormat() argument 2248 switch (shadertype) { in _mesa_GetShaderPrecisionFormat() 2760 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, in _mesa_GetSubroutineUniformLocation() argument 2769 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetSubroutineUniformLocation() 2778 stage = _mesa_shader_enum_to_shader_stage(shadertype); in _mesa_GetSubroutineUniformLocation() 2789 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype, in _mesa_GetSubroutineIndex() argument 2799 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetSubroutineIndex() 2808 stage = _mesa_shader_enum_to_shader_stage(shadertype); in _mesa_GetSubroutineIndex() 2825 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, in _mesa_GetActiveSubroutineUniformiv() argument 2838 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetActiveSubroutineUniformiv() [all …]
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/external/angle/src/libANGLE/ |
D | Context_gl_4_autogen.h | 18 void getActiveSubroutineName(ShaderProgramID programPacked, GLenum shadertype, GLuint index, \ 20 void getActiveSubroutineUniformName(ShaderProgramID programPacked, GLenum shadertype, \ 23 void getActiveSubroutineUniformiv(ShaderProgramID programPacked, GLenum shadertype, \ 25 void getProgramStageiv(ShaderProgramID programPacked, GLenum shadertype, GLenum pname, \ 28 GLuint getSubroutineIndex(ShaderProgramID programPacked, GLenum shadertype, \ 30 GLint getSubroutineUniformLocation(ShaderProgramID programPacked, GLenum shadertype, \ 32 void getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); \ 63 void uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); \
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D | validationGL4.cpp | 39 GLenum shadertype, in ValidateGetActiveSubroutineName() argument 50 GLenum shadertype, in ValidateGetActiveSubroutineUniformName() argument 61 GLenum shadertype, in ValidateGetActiveSubroutineUniformiv() argument 71 GLenum shadertype, in ValidateGetProgramStageiv() argument 89 GLenum shadertype, in ValidateGetSubroutineIndex() argument 97 GLenum shadertype, in ValidateGetSubroutineUniformLocation() argument 104 GLenum shadertype, in ValidateGetUniformSubroutineuiv() argument 267 GLenum shadertype, in ValidateUniformSubroutinesuiv() argument
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D | validationGL4_autogen.h | 35 GLenum shadertype, 42 GLenum shadertype, 49 GLenum shadertype, 55 GLenum shadertype, 65 GLenum shadertype, 69 GLenum shadertype, 72 GLenum shadertype, 158 GLenum shadertype,
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D | Context_gl.cpp | 2226 GLenum shadertype, in getActiveSubroutineName() argument 2236 GLenum shadertype, in getActiveSubroutineUniformName() argument 2246 GLenum shadertype, in getActiveSubroutineUniformiv() argument 2255 GLenum shadertype, in getProgramStageiv() argument 2267 GLuint Context::getSubroutineIndex(ShaderProgramID program, GLenum shadertype, const GLchar *name) in getSubroutineIndex() argument 2274 GLenum shadertype, in getSubroutineUniformLocation() argument 2281 void Context::getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) in getUniformSubroutineuiv() argument 2408 void Context::uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) in uniformSubroutinesuiv() argument
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D | Context_gles_2_0_autogen.h | 100 void getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, \
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D | validationES2_autogen.h | 222 GLenum shadertype,
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/external/angle/src/libGL/ |
D | entry_points_gl_4_autogen.h | 39 GLenum shadertype, 45 GLenum shadertype, 51 GLenum shadertype, 56 GLenum shadertype, 64 GLenum shadertype, 67 GLenum shadertype, 69 ANGLE_EXPORT void GL_APIENTRY GL_GetUniformSubroutineuiv(GLenum shadertype, 124 ANGLE_EXPORT void GL_APIENTRY GL_UniformSubroutinesuiv(GLenum shadertype, 152 ANGLE_EXPORT void GL_APIENTRY GL_GetShaderPrecisionFormat(GLenum shadertype,
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D | entry_points_gl_4_autogen.cpp | 354 GLenum shadertype, in GL_GetActiveSubroutineName() argument 364 CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), index, in GL_GetActiveSubroutineName() 372 ValidateGetActiveSubroutineName(context, programPacked, shadertype, in GL_GetActiveSubroutineName() 376 context->getActiveSubroutineName(programPacked, shadertype, index, bufsize, length, in GL_GetActiveSubroutineName() 379 ANGLE_CAPTURE(GetActiveSubroutineName, isCallValid, context, programPacked, shadertype, in GL_GetActiveSubroutineName() 389 GLenum shadertype, in GL_GetActiveSubroutineUniformName() argument 399 CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), index, in GL_GetActiveSubroutineUniformName() 408 context, programPacked, shadertype, index, bufsize, length, name)); in GL_GetActiveSubroutineUniformName() 411 context->getActiveSubroutineUniformName(programPacked, shadertype, index, bufsize, in GL_GetActiveSubroutineUniformName() 415 shadertype, index, bufsize, length, name); in GL_GetActiveSubroutineUniformName() [all …]
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D | libGL_autogen.cpp | 4100 GLenum shadertype, in glGetActiveSubroutineName() argument 4106 return GL_GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); in glGetActiveSubroutineName() 4110 GLenum shadertype, in glGetActiveSubroutineUniformName() argument 4116 return GL_GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); in glGetActiveSubroutineUniformName() 4120 GLenum shadertype, in glGetActiveSubroutineUniformiv() argument 4125 return GL_GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); in glGetActiveSubroutineUniformiv() 4128 void GL_APIENTRY glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) in glGetProgramStageiv() argument 4130 return GL_GetProgramStageiv(program, shadertype, pname, values); in glGetProgramStageiv() 4138 GLuint GL_APIENTRY glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) in glGetSubroutineIndex() argument 4140 return GL_GetSubroutineIndex(program, shadertype, name); in glGetSubroutineIndex() [all …]
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/external/angle/src/libANGLE/renderer/gl/ |
D | null_functions.h | 626 GLenum shadertype, 632 GLenum shadertype, 638 GLenum shadertype, 820 GLenum shadertype, 867 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype, 879 GLenum shadertype, 882 GLenum shadertype, 957 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype, 1892 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype,
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D | null_functions.cpp | 924 GLenum shadertype, in glGetActiveSubroutineNameNULL() argument 932 GLenum shadertype, in glGetActiveSubroutineUniformNameNULL() argument 940 GLenum shadertype, in glGetActiveSubroutineUniformivNULL() argument 1238 GLenum shadertype, in glGetProgramStageivNULL() argument 1315 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype, in glGetShaderPrecisionFormatNULL() argument 1340 GLenum shadertype, in glGetSubroutineIndexNULL() argument 1347 GLenum shadertype, in glGetSubroutineUniformLocationNULL() argument 1469 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype, in glGetUniformSubroutineuivNULL() argument 2933 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype, in glUniformSubroutinesuivNULL() argument
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/external/angle/src/libANGLE/capture/ |
D | capture_gles_2_0_params.cpp | 455 GLenum shadertype, in CaptureGetShaderPrecisionFormat_range() argument 467 GLenum shadertype, in CaptureGetShaderPrecisionFormat_precision() argument
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D | capture_gles_2_0_autogen.h | 310 GLenum shadertype, 940 GLenum shadertype, 947 GLenum shadertype,
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextFuncs.inl | 2078 GLW_APICALL void GLW_APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint … argument 2081 DE_UNREF(shadertype); 2089 GLW_APICALL void GLW_APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, … argument 2092 DE_UNREF(shadertype); 2100 GLW_APICALL void GLW_APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GL… argument 2103 DE_UNREF(shadertype); 2809 GLW_APICALL void GLW_APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname,… argument 2812 DE_UNREF(shadertype); 2952 GLW_APICALL void GLW_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, … argument 2954 DE_UNREF(shadertype); [all …]
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 1720 void CallLogWrapper::glGetActiveSubroutineName (glw::GLuint program, glw::GLenum shadertype, glw::G… argument 1723 …m_log << TestLog::Message << "glGetActiveSubroutineName(" << program << ", " << toHex(shadertype) … 1724 m_gl.getActiveSubroutineName(program, shadertype, index, bufsize, length, name); 1727 void CallLogWrapper::glGetActiveSubroutineUniformName (glw::GLuint program, glw::GLenum shadertype,… argument 1730 …age << "glGetActiveSubroutineUniformName(" << program << ", " << toHex(shadertype) << ", " << inde… 1731 m_gl.getActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); 1734 void CallLogWrapper::glGetActiveSubroutineUniformiv (glw::GLuint program, glw::GLenum shadertype, g… argument 1737 …ssage << "glGetActiveSubroutineUniformiv(" << program << ", " << toHex(shadertype) << ", " << inde… 1738 m_gl.getActiveSubroutineUniformiv(program, shadertype, index, pname, values); 2400 void CallLogWrapper::glGetProgramStageiv (glw::GLuint program, glw::GLenum shadertype, glw::GLenum … argument [all …]
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D | gluCallLogWrapperApi.inl | 245 void glGetActiveSubroutineName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint … 246 void glGetActiveSubroutineUniformName (glw::GLuint program, glw::GLenum shadertype, glw::GL… 247 void glGetActiveSubroutineUniformiv (glw::GLuint program, glw::GLenum shadertype, glw::GLu… 332 void glGetProgramStageiv (glw::GLuint program, glw::GLenum shadertype, glw::GLenum pnam… 350 void glGetShaderPrecisionFormat (glw::GLenum shadertype, glw::GLenum precisiontype, glw::… 355 glw::GLuint glGetSubroutineIndex (glw::GLuint program, glw::GLenum shadertype, const glw:… 356 glw::GLint glGetSubroutineUniformLocation (glw::GLuint program, glw::GLenum shadertype, con… 387 void glGetUniformSubroutineuiv (glw::GLenum shadertype, glw::GLint location, glw::GLuint … 791 void glUniformSubroutinesuiv (glw::GLenum shadertype, glw::GLsizei count, const glw::GLu…
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/external/deqp/framework/opengl/wrapper/ |
D | glwImpl.inl | 1919 void glwGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, … argument 1924 gl->getActiveSubroutineName(program, shadertype, index, bufsize, length, name); 1927 void glwGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bu… argument 1932 gl->getActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); 1935 void glwGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname… argument 1940 gl->getActiveSubroutineUniformiv(program, shadertype, index, pname, values); 2615 void glwGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values) argument 2620 gl->getProgramStageiv(program, shadertype, pname, values); 2759 void glwGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *pre… argument 2764 gl->getShaderPrecisionFormat(shadertype, precisiontype, range, precision); [all …]
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D | glwApi.inl | 1151 void glwGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei b… 1152 void glwGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsi… 1153 void glwGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenu… 1238 void glwGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); 1256 void glwGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GL… 1261 GLuint glwGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); 1262 GLint glwGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name… 1293 void glwGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); 1697 void glwUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices);
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D | glwFunctionTypes.inl | 245 …APIENTRY* glGetActiveSubroutineNameFunc) (GLuint program, GLenum shadertype, GLuint index, G… 246 …TRY* glGetActiveSubroutineUniformNameFunc) (GLuint program, GLenum shadertype, GLuint index, G… 247 …NTRY* glGetActiveSubroutineUniformivFunc) (GLuint program, GLenum shadertype, GLuint index, G… 332 …GLW_APIENTRY* glGetProgramStageivFunc) (GLuint program, GLenum shadertype, GLenum pname, G… 350 typedef GLW_APICALL void (GLW_APIENTRY* glGetShaderPrecisionFormatFunc) (GLenum shadertype,… 355 …GLW_APIENTRY* glGetSubroutineIndexFunc) (GLuint program, GLenum shadertype, const GLchar *n… 356 …NTRY* glGetSubroutineUniformLocationFunc) (GLuint program, GLenum shadertype, const GLchar *n… 387 typedef GLW_APICALL void (GLW_APIENTRY* glGetUniformSubroutineuivFunc) (GLenum shadertype, … 791 typedef GLW_APICALL void (GLW_APIENTRY* glUniformSubroutinesuivFunc) (GLenum shadertype, G…
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1826 typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype,… 1827 typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GL… 1828 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, … 1829 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype… 1830 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuin… 1831 typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GL… 1832 typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuin… 1833 typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pnam… 1873 GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLcha… 1874 GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); [all …]
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1789 typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype,… 1790 typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GL… 1791 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, … 1792 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype… 1793 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuin… 1794 typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GL… 1795 typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuin… 1796 typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pnam… 1836 GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLcha… 1837 GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); [all …]
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/external/deqp/doc/ |
D | GLES2 Negative API Functions.txt | 53 o glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* preci…
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/external/angle/src/libGLESv2/ |
D | entry_points_gles_2_0_autogen.h | 171 ANGLE_EXPORT void GL_APIENTRY GL_GetShaderPrecisionFormat(GLenum shadertype,
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