Searched refs:shouldBeDir (Results 1 – 3 of 3) sorted by relevance
1260 UCharDirection shouldBeDir; in enumDefaultsRange() local1292 shouldBeDir=U_BOUNDARY_NEUTRAL; in enumDefaultsRange()1294 shouldBeDir=(UCharDirection)defaultBidi[i][1]; in enumDefaultsRange()1297 if( u_charDirection(c)!=shouldBeDir || in enumDefaultsRange()1298 (UCharDirection)u_getIntPropertyValue(c, UCHAR_BIDI_CLASS)!=shouldBeDir in enumDefaultsRange()1301 c, dirStrings[u_charDirection(c)], dirStrings[shouldBeDir]); in enumDefaultsRange()
1567 int shouldBeDir; in TestIteration() local1679 shouldBeDir=UCharacter.BOUNDARY_NEUTRAL; in TestIteration()1681 shouldBeDir=defaultBidi[i][1]; in TestIteration()1684 if (UCharacter.getDirection(c) != shouldBeDir in TestIteration()1687 != shouldBeDir) { in TestIteration()1691 + shouldBeDir); in TestIteration()
1564 int shouldBeDir; in TestIteration() local1676 shouldBeDir=UCharacter.BOUNDARY_NEUTRAL; in TestIteration()1678 shouldBeDir=defaultBidi[i][1]; in TestIteration()1681 if (UCharacter.getDirection(c) != shouldBeDir in TestIteration()1684 != shouldBeDir) { in TestIteration()1688 + shouldBeDir); in TestIteration()