Searched refs:shouldLoop (Results 1 – 7 of 7) sorted by relevance
27 [[maybe_unused]] const auto& shouldLoop = _outer.shouldLoop; in emitCode() local28 Var _shouldLoop(kConst_Modifier, DSLType(kBool_Type), "shouldLoop", Bool(!!(shouldLoop))); in emitCode()46 b->addBool(shouldLoop, "shouldLoop"); in onGetGLSLProcessorKey()51 if (shouldLoop != that.shouldLoop) return false; in onIsEqual()56 , shouldLoop(src.shouldLoop) { in GrDSLFPTest_DoStatement()64 return SkStringPrintf("(shouldLoop=%d)", !!(shouldLoop)); in onDumpInfo()
17 static std::unique_ptr<GrFragmentProcessor> Make(bool shouldLoop) { in Make() argument18 return std::unique_ptr<GrFragmentProcessor>(new GrDSLFPTest_DoStatement(shouldLoop)); in Make()23 bool shouldLoop; variable25 GrDSLFPTest_DoStatement(bool shouldLoop) in GrDSLFPTest_DoStatement() argument27 , shouldLoop(shouldLoop) { in GrDSLFPTest_DoStatement()
3 inline bool shouldLoop(half4 v) {9 while (shouldLoop(result)) {
3 inline bool shouldLoop(half4 value) {11 } while (shouldLoop(result));
7 inline bool shouldLoop(half4 v) {16 for (half4 color = initLoopVar(); shouldLoop(color); color = grow(color)) {}
1 layout(key) in bool shouldLoop; // always equals false8 do color.r -= 0.25; while (shouldLoop);
284 protected boolean shouldLoop() { in shouldLoop() method in IllustrationVideoView384 mp.setLooping(shouldLoop()); in onPrepared()