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Searched refs:shouldUseClear (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DTextureGL.cpp2001 bool shouldUseClear = !nativegl::SupportsTexImage(getType()); in initializeContents() local
2004 if ((features.allowClearForRobustResourceInit.enabled || shouldUseClear) && in initializeContents()
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp780 bool shouldUseClear = (image == nullptr); in initializeContents() local
782 (shouldUseClear || features.allowClearForRobustResourceInit.enabled)) in initializeContents()