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Searched refs:si_compile_shader (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader.h829 bool si_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
Dsi_shader.c1902 bool si_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compiler, in si_compile_shader() function
2460 if (!si_compile_shader(sscreen, compiler, shader, debug)) in si_create_shader_variant()
Dsi_state_shaders.c2141 if (!si_compile_shader(sscreen, compiler_state->compiler, main_part, in si_check_missing_main_part()
2497 if (!si_compile_shader(sscreen, compiler, shader, debug)) { in si_init_shader_selector_async()
/external/mesa3d/docs/relnotes/
D20.0.0.rst2449 - radeonsi: make si_compile_shader return bool