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Searched refs:si_shader_binary_upload (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_compute.c180 if (!si_shader_binary_upload(sscreen, shader, 0)) in si_create_compute_state_async()
273 if (!si_shader_binary_upload(sctx->screen, &program->shader, 0)) { in si_create_compute_state()
434 if (!si_shader_binary_upload(sctx->screen, shader, scratch_va)) in si_setup_compute_scratch_buffer()
Dsi_shader.h836 bool si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader,
Dsi_shader_llvm_gs.c546 ok = si_shader_binary_upload(sscreen, ctx.shader, 0); in si_generate_gs_copy_shader()
Dsi_shader.c871 bool si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader, in si_shader_binary_upload() function
2575 if (!si_shader_binary_upload(sscreen, shader, 0)) { in si_create_shader_variant()
Dsi_state_shaders.c3591 if (!si_shader_binary_upload(sctx->screen, shader, scratch_va)) { in si_update_scratch_buffer()