Searched refs:sideBx (Results 1 – 2 of 2) sorted by relevance
130 double sideBx = dx23 * 3 / 2; in check_quadratic() local131 if (approximately_zero(sideAx) ? !approximately_equal(sideAx, sideBx) in check_quadratic()132 : !AlmostEqualUlps_Pin(sideAx, sideBx)) { in check_quadratic()