Searched refs:singleSidedFace (Results 1 – 8 of 8) sorted by relevance
84 desc.frontFaceStencil = skia_stencil_to_mtl(stencil.singleSidedFace());122 skia_stencil_to_key(stencil.singleSidedFace(), &depthStencilKey.fFront);
192 [renderCmdEncoder setStencilReferenceValue:fStencil.singleSidedFace().fRef];
81 const Face& singleSidedFace() const { in singleSidedFace() function
475 dsDesc->StencilReadMask = stencilSettings.singleSidedFace().fTestMask; in fill_in_depth_stencil_state()476 dsDesc->StencilWriteMask = stencilSettings.singleSidedFace().fWriteMask; in fill_in_depth_stencil_state()477 setup_stencilop_desc(&dsDesc->FrontFace, stencilSettings.singleSidedFace()); in fill_in_depth_stencil_state()
86 stencilRef = stencilSettings.singleSidedFace().fRef; in set_stencil_ref()
256 setup_stencil_op_state(&stencilInfo->front, stencilSettings.singleSidedFace()); in setup_depth_stencil_state()
219 auto frontAndBack = stencilSettings.singleSidedFace(); in create_depth_stencil_state()
2445 set_gl_stencil(this->glInterface(), stencilSettings.singleSidedFace(), in flushStencil()