Home
last modified time | relevance | path

Searched refs:singleSidedFace (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/mtl/
DGrMtlDepthStencil.mm84 desc.frontFaceStencil = skia_stencil_to_mtl(stencil.singleSidedFace());
122 skia_stencil_to_key(stencil.singleSidedFace(), &depthStencilKey.fFront);
DGrMtlPipelineState.mm192 [renderCmdEncoder setStencilReferenceValue:fStencil.singleSidedFace().fRef];
/external/skia/src/gpu/
DGrStencilSettings.h81 const Face& singleSidedFace() const { in singleSidedFace() function
/external/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp475 dsDesc->StencilReadMask = stencilSettings.singleSidedFace().fTestMask; in fill_in_depth_stencil_state()
476 dsDesc->StencilWriteMask = stencilSettings.singleSidedFace().fWriteMask; in fill_in_depth_stencil_state()
477 setup_stencilop_desc(&dsDesc->FrontFace, stencilSettings.singleSidedFace()); in fill_in_depth_stencil_state()
DGrD3DOpsRenderPass.cpp86 stencilRef = stencilSettings.singleSidedFace().fRef; in set_stencil_ref()
/external/skia/src/gpu/vk/
DGrVkPipeline.cpp256 setup_stencil_op_state(&stencilInfo->front, stencilSettings.singleSidedFace()); in setup_depth_stencil_state()
/external/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp219 auto frontAndBack = stencilSettings.singleSidedFace(); in create_depth_stencil_state()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp2445 set_gl_stencil(this->glInterface(), stencilSettings.singleSidedFace(), in flushStencil()