Searched refs:single_seg (Results 1 – 5 of 5) sorted by relevance
377 gs_bin->prog_data.gs->base.single_seg; in v3d_emit_gs_state_record()387 gs->prog_data.gs->base.single_seg; in v3d_emit_gs_state_record()842 v3d->prog.cs->prog_data.vs->base.single_seg; in v3d_emit_gl_shader_state()844 v3d->prog.vs->prog_data.vs->base.single_seg; in v3d_emit_gl_shader_state()846 v3d->prog.fs->prog_data.fs->base.single_seg; in v3d_emit_gl_shader_state()1546 if (v3d->prog.compute->prog_data.base->single_seg) in v3d_launch_grid()
2674 prog_data_vs_bin->base.single_seg; in pack_shader_state_record()2676 prog_data_vs->base.single_seg; in pack_shader_state_record()2678 prog_data_fs->base.single_seg; in pack_shader_state_record()
5197 if (variant->prog_data.base->single_seg) in cmd_buffer_create_csd_job()
746 bool single_seg; member
780 prog_data->single_seg = !c->last_thrsw; in v3d_set_prog_data()