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/external/mesa3d/src/intel/blorp/
Dblorp_clear.c826 uint32_t slice_x0, slice_y0; in blorp_can_hiz_clear_depth() local
830 &slice_x0, &slice_y0); in blorp_can_hiz_clear_depth()
836 const bool unaligned = (slice_x0 + x0) % 16 || (slice_y0 + y0) % 8 || in blorp_can_hiz_clear_depth()