Searched refs:slopeDepthBias (Results 1 – 13 of 13) sorted by relevance
156 inline float getSlopeDepthBias() const { return slopeDepthBias; } in getSlopeDepthBias()220 float slopeDepthBias; member
94 float slopeDepthBias; member
324 …slopeDepthBias = (rasterizationState->depthBiasEnable != VK_FALSE) ? rasterizationState->depthBias… in GraphicsState()619 combinedState.slopeDepthBias = dynamicState.depthBiasSlopeFactor; in combineStates()
356 data->slopeDepthBias = pipelineState.getSlopeDepthBias(); in draw()
54 bool slopeDepthBias : 1; member
86 state.slopeDepthBias = context->slopeDepthBias != 0.0f; in update()
439 float slopeDepthBias; member in sw::Context
187 float slopeDepthBias; member
281 slopeDepthBias = 0.0f; in init()
623 data->slopeDepthBias = context->slopeDepthBias; in draw()2640 context->slopeDepthBias = slopeBias; in setSlopeDepthBias()
1024 state.depthClamp = (context->depthBias != 0.0f) || (context->slopeDepthBias != 0.0f); in update()
441 if(state.isDrawTriangle && state.slopeDepthBias) in generate()444 bias *= *Pointer<Float>(data + OFFSET(DrawData,slopeDepthBias)); in generate()
474 …bias += m * *Pointer<Float>(data + OFFSET(DrawData, slopeDepthBias)); // TODO(b/155302798): Optim… in generate()