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Searched refs:slopeDepthBias (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/src/Device/
DContext.hpp156 inline float getSlopeDepthBias() const { return slopeDepthBias; } in getSlopeDepthBias()
220 float slopeDepthBias; member
DRenderer.hpp94 float slopeDepthBias; member
DContext.cpp324slopeDepthBias = (rasterizationState->depthBiasEnable != VK_FALSE) ? rasterizationState->depthBias… in GraphicsState()
619 combinedState.slopeDepthBias = dynamicState.depthBiasSlopeFactor; in combineStates()
DRenderer.cpp356 data->slopeDepthBias = pipelineState.getSlopeDepthBias(); in draw()
/external/swiftshader/src/Renderer/
DSetupProcessor.hpp54 bool slopeDepthBias : 1; member
DSetupProcessor.cpp86 state.slopeDepthBias = context->slopeDepthBias != 0.0f; in update()
DContext.hpp439 float slopeDepthBias; member in sw::Context
DRenderer.hpp187 float slopeDepthBias; member
DContext.cpp281 slopeDepthBias = 0.0f; in init()
DRenderer.cpp623 data->slopeDepthBias = context->slopeDepthBias; in draw()
2640 context->slopeDepthBias = slopeBias; in setSlopeDepthBias()
DPixelProcessor.cpp1024 state.depthClamp = (context->depthBias != 0.0f) || (context->slopeDepthBias != 0.0f); in update()
/external/swiftshader/src/Shader/
DSetupRoutine.cpp441 if(state.isDrawTriangle && state.slopeDepthBias) in generate()
444 bias *= *Pointer<Float>(data + OFFSET(DrawData,slopeDepthBias)); in generate()
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp474 …bias += m * *Pointer<Float>(data + OFFSET(DrawData, slopeDepthBias)); // TODO(b/155302798): Optim… in generate()