Searched refs:slot_mask (Results 1 – 5 of 5) sorted by relevance
311 uint64_t slot_mask = 0; in gather_intrinsic_info() local327 slot_mask = BITFIELD64_RANGE(semantics.location, semantics.num_slots); in gather_intrinsic_info()328 assert(util_bitcount64(slot_mask) == semantics.num_slots); in gather_intrinsic_info()391 shader->info.patch_inputs_read |= slot_mask; in gather_intrinsic_info()393 shader->info.patch_inputs_read_indirectly |= slot_mask; in gather_intrinsic_info()395 shader->info.inputs_read |= slot_mask; in gather_intrinsic_info()397 shader->info.inputs_read_indirectly |= slot_mask; in gather_intrinsic_info()403 shader->info.tess.tcs_cross_invocation_inputs_read |= slot_mask; in gather_intrinsic_info()410 shader->info.patch_outputs_read |= slot_mask; in gather_intrinsic_info()412 shader->info.patch_outputs_accessed_indirectly |= slot_mask; in gather_intrinsic_info()[all …]
181 void discard_slots(unsigned slot_mask, container_node &removed_nodes);
348 void alu_group_tracker::discard_slots(unsigned slot_mask, in discard_slots() argument367 if (pslots & slot_mask) { in discard_slots()374 slot_mask &= ~pslots; in discard_slots()387 if (slot_mask & slot_bit) { in discard_slots()
2054 const uint64_t slot_mask = ((1ull << slots) - 1) << (*location / 4u); in assign_locations() local2058 if ((reserved_slots & slot_mask) == 0) { in assign_locations()
1486 unsigned descriptors_idx, uint64_t slot_mask, in si_reset_buffer_resources() argument1491 uint64_t mask = buffers->enabled_mask & slot_mask; in si_reset_buffer_resources()