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/external/deqp-deps/glslang/Test/baseResults/
Dmatrix.frag.out22 0:28 'Color' ( smooth in 3-component vector of float)
34 0:31 'v' ( smooth in 4-component vector of float)
41 0:33 'v' ( smooth in 4-component vector of float)
45 0:34 'v' ( smooth in 4-component vector of float)
55 0:42 'v' ( smooth in 4-component vector of float)
59 0:42 'u' ( smooth in 4-component vector of float)
64 0:42 'v' ( smooth in 4-component vector of float)
68 0:42 'u' ( smooth in 4-component vector of float)
73 0:42 'v' ( smooth in 4-component vector of float)
77 0:42 'u' ( smooth in 4-component vector of float)
[all …]
DvaryingArrayIndirect.frag.out20 0:14 indirect index ( smooth temp 4-component vector of float)
21 0:14 'userIn' ( smooth in 2-element array of 4-component vector of float)
23 0:14 indirect index ( smooth temp 4-component vector of float TexCoord)
24 0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float Te…
26 0:14 direct index ( smooth temp 4-component vector of float TexCoord)
27 0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexC…
32 0:16 'color' ( smooth in 4-component vector of float)
38 0:18 'alpha' ( smooth in float)
44 0:20 direct index ( smooth temp 4-component vector of float TexCoord)
45 0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoo…
[all …]
DvaryingArray.frag.out19 0:12 direct index ( smooth temp 4-component vector of float TexCoord)
20 0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexC…
23 0:12 direct index ( smooth temp 4-component vector of float TexCoord)
24 0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexC…
29 0:14 'color' ( smooth in 4-component vector of float)
35 0:16 'alpha' ( smooth in float)
41 0:18 direct index ( smooth temp 4-component vector of float)
42 0:18 'foo' ( smooth in 3-element array of 4-component vector of float)
45 0:18 direct index ( smooth temp 4-component vector of float TexCoord)
46 0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoo…
[all …]
D440.vert.out106 0:? 'i' (layout( location=3 component=2) smooth out 2-component vector of float)
107 0:? 'j' (layout( location=3 component=0) smooth out 2-component vector of float)
108 0:? 'k' (layout( location=4 component=2) smooth out 2-component vector of float)
109 0:? 'm' (layout( location=4 component=2) smooth out 2-component vector of float)
110 0:? 'n' (layout( location=2 component=2) smooth out 2-component vector of float)
111 0:? 'p' (layout( location=2 component=0) smooth out 3-component vector of float)
112 0:? 'q' (layout( location=10 component=3) smooth out 6-element array of float)
113 0:? 'r' (layout( location=10 component=0) smooth out 6-element array of 3-component vector of f…
114 0:? 's' (layout( location=15 component=3) smooth out float)
115 0:? 't' (layout( location=10 component=1) smooth out float)
[all …]
D450.frag.out16 0:10 'in2' ( smooth in 2-component vector of float)
21 0:11 'in3' ( smooth in 3-component vector of float)
26 0:12 'in4' ( smooth in 4-component vector of float)
30 0:13 'in4' ( smooth in 4-component vector of float)
34 0:14 'in3' ( smooth in 3-component vector of float)
41 0:15 'in1' ( smooth in float)
43 0:15 'in1' ( smooth in float)
45 0:15 'in1' ( smooth in float)
50 0:16 'in4' ( smooth in 4-component vector of float)
52 0:16 'in4' ( smooth in 4-component vector of float)
[all …]
DnewTexture.frag.out12 0:38 'c2D' ( smooth in 2-component vector of float)
17 0:39 'c4D' ( smooth in 4-component vector of float)
22 0:40 'c3D' ( smooth in 3-component vector of float)
32 0:41 'c3D' ( smooth in 3-component vector of float)
36 0:41 'c1D' ( smooth in float)
68 0:45 'c3D' ( smooth in 3-component vector of float)
69 0:45 'c1D' ( smooth in float)
77 0:46 'c3D' ( smooth in 3-component vector of float)
78 0:46 'c1D' ( smooth in float)
86 0:47 'c3D' ( smooth in 3-component vector of float)
[all …]
Dswitch.frag.out51 0:28 'x' ( smooth in highp float)
59 0:30 'x' ( smooth in highp float)
76 0:38 'x' ( smooth in highp float)
85 0:41 'x' ( smooth in highp float)
92 0:44 'x' ( smooth in highp float)
105 0:49 'x' ( smooth in highp float)
124 0:54 'x' ( smooth in highp float)
125 0:54 'x' ( smooth in highp float)
126 0:54 'x' ( smooth in highp float)
135 0:57 'x' ( smooth in highp float)
[all …]
D450.vert.out71 0:? 'outb' ( smooth out bool)
72 0:? 'outo' ( smooth out sampler2D)
73 0:? 'outa' ( smooth out 4-element array of float)
74 0:? 'outaa' ( smooth out 4-element array of 2-element array of float)
75 0:? 'outs' ( smooth out structure{ global float f})
76 0:? 'outasa' ( smooth out 4-element array of structure{ global float f})
77 0:? 'outsa' ( smooth out 4-element array of structure{ global float f})
78 0:? 'outSA' ( smooth out structure{ global 4-element array of float f})
79 0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s})
108 0:? 'outb' ( smooth out bool)
[all …]
Dlength.frag.out11 0:15 direct index ( smooth temp 2-component vector of float)
12 0:15 'v' ( smooth in 2-element array of 2-component vector of float)
15 0:15 direct index ( smooth temp 2-component vector of float)
16 0:15 'v' ( smooth in 2-element array of 2-component vector of float)
28 0:? 'v' ( smooth in 2-element array of 2-component vector of float)
43 0:15 direct index ( smooth temp 2-component vector of float)
44 0:15 'v' ( smooth in 2-element array of 2-component vector of float)
47 0:15 direct index ( smooth temp 2-component vector of float)
48 0:15 'v' ( smooth in 2-element array of 2-component vector of float)
60 0:? 'v' ( smooth in 2-element array of 2-component vector of float)
D300.frag.out66 0:57 'c2D' ( smooth in lowp 2-component vector of float)
71 0:58 'c4D' ( smooth temp lowp 4-component vector of float)
76 0:59 'c3D' ( smooth in lowp 3-component vector of float)
83 0:60 'c3D' ( smooth in lowp 3-component vector of float)
85 0:60 'c1D' ( smooth in lowp float)
107 0:63 'c3D' ( smooth in lowp 3-component vector of float)
108 0:63 'c1D' ( smooth in lowp float)
114 0:64 'c3D' ( smooth in lowp 3-component vector of float)
115 0:64 'c1D' ( smooth in lowp float)
121 0:65 'c3D' ( smooth in lowp 3-component vector of float)
[all …]
DdepthOut.frag.out12 0:8 'Depth' ( smooth in float)
15 0:9 'Color' ( smooth in 4-component vector of float)
17 0:? 'Color' ( smooth in 4-component vector of float)
18 0:? 'Depth' ( smooth in float)
31 0:8 'Depth' ( smooth in float)
34 0:9 'Color' ( smooth in 4-component vector of float)
36 0:? 'Color' ( smooth in 4-component vector of float)
37 0:? 'Depth' ( smooth in float)
D140.frag.out25 0:12 direct index ( smooth temp float ClipDistance)
26 0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
42 0:41 'v' ( smooth in 4-component vector of float)
49 0:41 'v' ( smooth in 4-component vector of float)
104 0:? 'v' ( smooth in 4-component vector of float)
105 0:? 'i' ( smooth in 4-component vector of float)
107 0:? 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
108 0:? 's' ( smooth in structure{ global float f})
110 0:? 'vl' (layout( location=3) smooth in 4-component vector of float)
113 0:? 'vl2' (layout( location=4) smooth in 4-component vector of float)
[all …]
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
DvaryingArrayIndirect.frag.out20 0:14 indirect index ( smooth temp 4-component vector of float)
21 0:14 'userIn' ( smooth in 2-element array of 4-component vector of float)
23 0:14 indirect index ( smooth temp 4-component vector of float TexCoord)
24 0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float Te…
26 0:14 direct index ( smooth temp 4-component vector of float TexCoord)
27 0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexC…
32 0:16 'color' ( smooth in 4-component vector of float)
38 0:18 'alpha' ( smooth in float)
44 0:20 direct index ( smooth temp 4-component vector of float TexCoord)
45 0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoo…
[all …]
Dmatrix.frag.out22 0:28 'Color' ( smooth in 3-component vector of float)
34 0:31 'v' ( smooth in 4-component vector of float)
41 0:33 'v' ( smooth in 4-component vector of float)
45 0:34 'v' ( smooth in 4-component vector of float)
55 0:42 'v' ( smooth in 4-component vector of float)
59 0:42 'u' ( smooth in 4-component vector of float)
64 0:42 'v' ( smooth in 4-component vector of float)
68 0:42 'u' ( smooth in 4-component vector of float)
73 0:42 'v' ( smooth in 4-component vector of float)
77 0:42 'u' ( smooth in 4-component vector of float)
[all …]
DvaryingArray.frag.out19 0:12 direct index ( smooth temp 4-component vector of float TexCoord)
20 0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexC…
23 0:12 direct index ( smooth temp 4-component vector of float TexCoord)
24 0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexC…
29 0:14 'color' ( smooth in 4-component vector of float)
35 0:16 'alpha' ( smooth in float)
41 0:18 direct index ( smooth temp 4-component vector of float)
42 0:18 'foo' ( smooth in 3-element array of 4-component vector of float)
45 0:18 direct index ( smooth temp 4-component vector of float TexCoord)
46 0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoo…
[all …]
D440.vert.out106 0:? 'i' (layout( location=3 component=2) smooth out 2-component vector of float)
107 0:? 'j' (layout( location=3 component=0) smooth out 2-component vector of float)
108 0:? 'k' (layout( location=4 component=2) smooth out 2-component vector of float)
109 0:? 'm' (layout( location=4 component=2) smooth out 2-component vector of float)
110 0:? 'n' (layout( location=2 component=2) smooth out 2-component vector of float)
111 0:? 'p' (layout( location=2 component=0) smooth out 3-component vector of float)
112 0:? 'q' (layout( location=10 component=3) smooth out 6-element array of float)
113 0:? 'r' (layout( location=10 component=0) smooth out 6-element array of 3-component vector of f…
114 0:? 's' (layout( location=15 component=3) smooth out float)
115 0:? 't' (layout( location=10 component=1) smooth out float)
[all …]
D450.frag.out20 0:10 'in2' ( smooth in 2-component vector of float)
25 0:11 'in3' ( smooth in 3-component vector of float)
30 0:12 'in4' ( smooth in 4-component vector of float)
34 0:13 'in4' ( smooth in 4-component vector of float)
38 0:14 'in3' ( smooth in 3-component vector of float)
45 0:15 'in1' ( smooth in float)
47 0:15 'in1' ( smooth in float)
49 0:15 'in1' ( smooth in float)
54 0:16 'in4' ( smooth in 4-component vector of float)
56 0:16 'in4' ( smooth in 4-component vector of float)
[all …]
DnewTexture.frag.out12 0:38 'c2D' ( smooth in 2-component vector of float)
17 0:39 'c4D' ( smooth in 4-component vector of float)
22 0:40 'c3D' ( smooth in 3-component vector of float)
32 0:41 'c3D' ( smooth in 3-component vector of float)
36 0:41 'c1D' ( smooth in float)
68 0:45 'c3D' ( smooth in 3-component vector of float)
69 0:45 'c1D' ( smooth in float)
77 0:46 'c3D' ( smooth in 3-component vector of float)
78 0:46 'c1D' ( smooth in float)
86 0:47 'c3D' ( smooth in 3-component vector of float)
[all …]
Dswitch.frag.out51 0:28 'x' ( smooth in highp float)
59 0:30 'x' ( smooth in highp float)
76 0:38 'x' ( smooth in highp float)
85 0:41 'x' ( smooth in highp float)
92 0:44 'x' ( smooth in highp float)
105 0:49 'x' ( smooth in highp float)
124 0:54 'x' ( smooth in highp float)
125 0:54 'x' ( smooth in highp float)
126 0:54 'x' ( smooth in highp float)
135 0:57 'x' ( smooth in highp float)
[all …]
D450.vert.out71 0:? 'outb' ( smooth out bool)
72 0:? 'outo' ( smooth out sampler2D)
73 0:? 'outa' ( smooth out 4-element array of float)
74 0:? 'outaa' ( smooth out 4-element array of 2-element array of float)
75 0:? 'outs' ( smooth out structure{ global float f})
76 0:? 'outasa' ( smooth out 4-element array of structure{ global float f})
77 0:? 'outsa' ( smooth out 4-element array of structure{ global float f})
78 0:? 'outSA' ( smooth out structure{ global 4-element array of float f})
79 0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s})
108 0:? 'outb' ( smooth out bool)
[all …]
Dlength.frag.out11 0:15 direct index ( smooth temp 2-component vector of float)
12 0:15 'v' ( smooth in 2-element array of 2-component vector of float)
15 0:15 direct index ( smooth temp 2-component vector of float)
16 0:15 'v' ( smooth in 2-element array of 2-component vector of float)
28 0:? 'v' ( smooth in 2-element array of 2-component vector of float)
43 0:15 direct index ( smooth temp 2-component vector of float)
44 0:15 'v' ( smooth in 2-element array of 2-component vector of float)
47 0:15 direct index ( smooth temp 2-component vector of float)
48 0:15 'v' ( smooth in 2-element array of 2-component vector of float)
60 0:? 'v' ( smooth in 2-element array of 2-component vector of float)
D300.frag.out66 0:57 'c2D' ( smooth in lowp 2-component vector of float)
71 0:58 'c4D' ( smooth temp lowp 4-component vector of float)
76 0:59 'c3D' ( smooth in lowp 3-component vector of float)
83 0:60 'c3D' ( smooth in lowp 3-component vector of float)
85 0:60 'c1D' ( smooth in lowp float)
107 0:63 'c3D' ( smooth in lowp 3-component vector of float)
108 0:63 'c1D' ( smooth in lowp float)
114 0:64 'c3D' ( smooth in lowp 3-component vector of float)
115 0:64 'c1D' ( smooth in lowp float)
121 0:65 'c3D' ( smooth in lowp 3-component vector of float)
[all …]
DdepthOut.frag.out12 0:8 'Depth' ( smooth in float)
15 0:9 'Color' ( smooth in 4-component vector of float)
17 0:? 'Color' ( smooth in 4-component vector of float)
18 0:? 'Depth' ( smooth in float)
31 0:8 'Depth' ( smooth in float)
34 0:9 'Color' ( smooth in 4-component vector of float)
36 0:? 'Color' ( smooth in 4-component vector of float)
37 0:? 'Depth' ( smooth in float)
D140.frag.out25 0:12 direct index ( smooth temp float ClipDistance)
26 0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
42 0:41 'v' ( smooth in 4-component vector of float)
49 0:41 'v' ( smooth in 4-component vector of float)
104 0:? 'v' ( smooth in 4-component vector of float)
105 0:? 'i' ( smooth in 4-component vector of float)
107 0:? 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
108 0:? 's' ( smooth in structure{ global float f})
110 0:? 'vl' (layout( location=3) smooth in 4-component vector of float)
113 0:? 'vl2' (layout( location=4) smooth in 4-component vector of float)
[all …]
/external/fonttools/Lib/fontTools/pens/
DpointPen.py45 smooth: bool = False,
116 pt, segmentType, smooth, name, kwargs = points[0]
117 segments = [("move", [(pt, smooth, name, kwargs)])]
124 pt, segmentType, smooth, name, kwargs = points[0]
125 segments.append(("move", [(pt, smooth, name, kwargs)]))
146 for pt, segmentType, smooth, name, kwargs in points:
147 currentSegment.append((pt, smooth, name, kwargs))
155 def addPoint(self, pt, segmentType=None, smooth=False, name=None, argument
157 self.currentPath.append((pt, segmentType, smooth, name, kwargs))
179 movePt, smooth, name, kwargs = points[0]
[all …]

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