Searched refs:smoothState0 (Results 1 – 2 of 2) sorted by relevance
192 FIXP_DBL smoothState0 = limiter->smoothState0; in pcmLimiter_Apply() local260 if (gain < smoothState0) { in pcmLimiter_Apply()263 smoothState0)), in pcmLimiter_Apply()271 if (cor < smoothState0) { in pcmLimiter_Apply()272 smoothState0 = in pcmLimiter_Apply()273 fMult(attackConst, (smoothState0 - cor)) + cor; /* attack */ in pcmLimiter_Apply()274 smoothState0 = fMax(smoothState0, gain); /* avoid overshooting target */ in pcmLimiter_Apply()279 smoothState0 = in pcmLimiter_Apply()280 -fMult(releaseConst, -(smoothState0 - cor)) + cor; /* release */ in pcmLimiter_Apply()283 gain = smoothState0; in pcmLimiter_Apply()[all …]
127 FIXP_DBL smoothState0; member